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Old 10-16-2008, 04:19 AM   #1 (permalink)
 
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special effect on attack

is there a way to make it so that there is a thunderclap effect every time a melee unit attacks? i would like this to be done without triggers.
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Old 10-16-2008, 04:42 AM   #2 (permalink)
 
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make the unit have Range attack, but so low that it seems melee, then change the projectile model to the thunderclap.
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Old 10-16-2008, 02:20 PM   #3 (permalink)
 
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vegavak, why bother replying, it has nothing to do with the post. I just said id LIKE it to be done without triggers, not "i want my map to run as smoothly as a JASS map, but i don't want it to be written with JASS."

@ just_spectating: thats what i have right now, but im looking to give the unit the bash ability, but i cant do that since its ranged. any way to help?
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Old 10-16-2008, 04:00 PM   #4 (permalink)
 
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Two triggers:
trigger1
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to trigger2 the event "Unit - (Triggering unit) takes damage"

trigger2
Events
Conditions
(Damage source) is a Melee attacker equal to (True)
Actions
Set Temp_Point = (Position of (Damage source))
Special effect - Display a special effect at Temp_Point using RaspberryCheesecake.mdl
Special effect - Destroy (Last created special effect)
Custom script: call RemoveLocation( udg_Temp_Point )
It leaks, though, and I'm not either sure if it will work...
BTW, I don't have the editor up now, so change "RaspberryCheesecake.mdl" to the actual Thunder Clap model.
I'm not either sure if this is what you wanted.
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Last edited by Smiddle; 10-17-2008 at 03:53 PM. Reason: No "Variable - " in "set variable"
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Old 10-16-2008, 05:07 PM   #5 (permalink)
 
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thank you thats exactly what i was looking for.

by the way, where is the leak? i cant find it
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Old 10-16-2008, 07:12 PM   #6 (permalink)
 
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Quote:
Originally Posted by PrisonLove View Post
thank you thats exactly what i was looking for.

by the way, where is the leak? i cant find it
OK, maybe it doesn't leak after all... I thought "Triggering unit" leaked but there's a large chance that I am wrong.
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Old 10-16-2008, 09:06 PM   #7 (permalink)
 
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no, triggering unit does not leak. thanks a lot man.
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Old 10-16-2008, 09:42 PM   #8 (permalink)
 
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I was explaining that you had to use triggers to achieve the effect you wanted. A 'Just because you wish it to be true, does not make it true.' sort of thing.

Thanks for the negative rep, Rui.
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