vegavak, why bother replying, it has nothing to do with the post. I just said id LIKE it to be done without triggers, not "i want my map to run as smoothly as a JASS map, but i don't want it to be written with JASS."
@ just_spectating: thats what i have right now, but im looking to give the unit the bash ability, but i cant do that since its ranged. any way to help?
Trigger - Add to trigger2 the event "Unit - (Triggering unit) takes damage"
trigger2
Events Conditions
(Damage source) is a Melee attacker equal to (True)
Actions
Set Temp_Point = (Position of (Damage source)) Special effect - Display a special effect at Temp_Point using RaspberryCheesecake.mdl Special effect - Destroy (Last created special effect) Custom script: call RemoveLocation( udg_Temp_Point )
It leaks, though, and I'm not either sure if it will work...
BTW, I don't have the editor up now, so change "RaspberryCheesecake.mdl" to the actual Thunder Clap model.
I'm not either sure if this is what you wanted.
__________________
What the above guy said.
Current project: Pie Eating Contest (Minigame/Comedy)
Triggers - ππππππππ
Items - ππππππππ
Misc. - ππππππππ
Last edited by Smiddle; 10-17-2008 at 03:53 PM.
Reason: No "Variable - " in "set variable"
I was explaining that you had to use triggers to achieve the effect you wanted. A 'Just because you wish it to be true, does not make it true.' sort of thing.