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Old 07-13-2008, 01:16 PM   #16 (permalink)
 
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Quote:
Originally Posted by Need_O2 View Post
its not about jass
that system is based on adding +1 armor bonus to a unit many times
and since its an item ability you can add it multiple times
(it doesnt add +1 it adds like if you want +42 it adds 4 +10 and 2 +1 kinda)
not all item abilities if i remeber correctly :S

EDIT : Oh, wait, sorry, forgot you were talking about JASS, and that work in my experience :P
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Old 07-13-2008, 02:01 PM   #17 (permalink)
 
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Originally Posted by Need_O2 View Post
spiked carapace doesnt give +lulnub
it increases the armor
*off topic*

You don't have the right to call me nub.
I could call you ... meh its not wort it, i don't want to drop my self on such low level(as you are)
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Old 07-13-2008, 05:41 PM   #18 (permalink)
 
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umm I didnt call u nub I just said it as dummy
sorry for missunderstandings
like +lulcutebunniez
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Old 07-13-2008, 08:35 PM   #19 (permalink)
 
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The ability Spiked Carapace gives armor. Just remove the damage return and SFX.
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Old 07-13-2008, 09:03 PM   #20 (permalink)
 
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...
Oh...
Wait, why didn't anyone else think of that ...
Ah, yes. Because the whole topic, from the start, is about modifying armor with no green +# appearing and doing it without upgrades.
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Old 07-13-2008, 10:19 PM   #21 (permalink)
 
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...Chaos abuse.

But really, the problems with that are MASSIVE. Insanely so. So much so that I wouldn't do it; the requirement to remove all buffs to do it safely (I do believe) would render effective usage in most cases impossible anyway.

Besides upgrades, you'll have to stick with the +green.
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Old 07-14-2008, 12:42 AM   #22 (permalink)
 
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+Green is not so bad if you ask me ;)
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Old 07-14-2008, 02:51 AM   #23 (permalink)
 
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Originally Posted by Captain Griffen View Post
...Chaos abuse.

But really, the problems with that are MASSIVE. Insanely so. So much so that I wouldn't do it; the requirement to remove all buffs to do it safely (I do believe) would render effective usage in most cases impossible anyway.

Besides upgrades, you'll have to stick with the +green.
Well, if I am using it solely as an armor increase, the buffs and such shouldn't be necessary

It wouldn't be a problem to rig it up with just a few abilities either, I'll just follow the binary system of adding abilities (each ability is either levels 0 or 1, if I make them all powers of two 1,2,4,8,16,32,64,128,256,512,1024...) I can make quite a large number of possibilities for armor increase / decrease

Thank you all kindly for the Spiked Carapace reminder
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Old 07-14-2008, 10:35 PM   #24 (permalink)
 
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Quote:
Originally Posted by Herman View Post
Well, if I am using it solely as an armor increase, the buffs and such shouldn't be necessary
It is if you're messing with chaos, I think. Chaos is screwed up, hence why you can abuse it, but also why it's tricky to do so properly. But it's really not a good idea.

Quote:
It wouldn't be a problem to rig it up with just a few abilities either, I'll just follow the binary system of adding abilities (each ability is either levels 0 or 1, if I make them all powers of two 1,2,4,8,16,32,64,128,256,512,1024...) I can make quite a large number of possibilities for armor increase / decrease

Thank you all kindly for the Spiked Carapace reminder
Bonus mod.
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Old 07-15-2008, 12:04 AM   #25 (permalink)
 
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If you know already how many upgrades you will need to have, it could be an idea to make several copies of the same unit just with different armor values, and each time you need to increase the armor then replace the older one with the new unit with upgraded armor
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Old 07-15-2008, 12:22 AM   #26 (permalink)
 
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Uhh
@Majin
For instance 10 units types with 20 levels of armor
Your way:
20*10 = 200 units and 0 upgrades
With upgrades:
10 units and 10 upgrades(with 20 levels)
Guess which one is less work.
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Old 07-15-2008, 12:29 AM   #27 (permalink)
 
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never said it was the best solution, just a solution that didn't involve upgrades or green bonuses
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Old 07-15-2008, 12:44 AM   #28 (permalink)
 
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The reason why Herman didn't want upgrades, is because of the number of upgrades that would be required. And since what you suggested involved more work ;)
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Old 07-15-2008, 12:50 AM   #29 (permalink)
 
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Quote:
Originally Posted by Captain Griffen View Post
Bonus mod.
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Originally Posted by Captain Griffen View Post
It is if you're messing with chaos, I think. Chaos is screwed up, hence why you can abuse it, but also why it's tricky to do so properly. But it's really not a good idea.
I don't see it, I think you mean chaos ignores armor, but if your using spiked carapace, the game automatically..........

Oh damn, I see, the buff works with the game internally, if you use a bonus-mod system, you cannot have 9 buffs on one unit

Well, maybe I could just warn not to use chaos? (After all, WE can avoid it)
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Old 07-15-2008, 01:11 AM   #30 (permalink)
 
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Quote:
Originally Posted by Herman View Post
I don't see it, I think you mean chaos ignores armor, but if your using spiked carapace, the game automatically..........
Chaos damage does not ignore armor. It simply is not affected by armor type(default settings).

I think he was referring to the chaos ability.
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