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Making Units Unselectable

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Jun 21, 2007
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I need a way to make the unit not to display it's selection scale and Hit Points when the cursor is over it. (else, i will have a big problems with triggers)

The unit must remain be able to attack other units.

Question: what is that way?
 
You can't add the locust ability to a unit, you need to make the unit out of the locust unit (Units-Undead-Special).
 
> You can't add the locust ability to a unit

Yes you can. I just tried this. Though, don't expect to find the ability in the Object Editor. It's not an editable ability.
You won't find it in the GUI list of abilities to add, either. So, if you need to add it by trigger, it will take this:

  • Custom script: call UnitAddAbility( GetTriggerUnit(), 'Aloc' )
 
Go to object editor, search for that "unit that is on the picture" search for abilities-normal and search in unit abilities"locust" and click ok or press enter twice... if this is to hard to make(goddamn its hard! :P) do a trigger event:time elapsed is equal to 0.01
conditions/
actions make unit unselectrble (search in unit section) and click on "unit on the picture"

If you dont understand this, you just canot be helped.

HF -BR-
 
Wtf that's weird I was wrong. I see it in the list now, but I'm sure just a while ago I tried to give it to a unit and I couldn't :S.
 
They have Phoenix Fire.
More specifically, the Items have a modified ablilty based off Phoenix Fire ('Apxf') with the duration set to 0.01 (I think, haven't seen the map), duration damage set to 0, AOE set to the range, cooldown, missile art, damage set to whatever to emulate cannons.
 
Info:
For adding locust, add 'Aloc' with trigger
For removing locust, Hide unit, remove 'Aloc', unhide unit
 
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