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Invisible/translucent model/texture?

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Invisible is possible. I even think WC3 has an invisible model.. Im using one in one of my map's dummy units.. its.. Stampede <Rexxar> <Special> I think.

A translucent model is possible through editing the skin's alpha channel I believe. UNSURE ON THAT. You could just randomly dot the entire skin with black dots or something.
 
You mean that some model looks like hes in windwalk or something?
If so check in triggers Animation and search for this line
  • Animation - Change (<unit>)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Here you can set units RGB(red,green,blue) ant transparency(visibility, 'how much the unit is visible"like windwalk stuff, or "mortred from dota-blur")
 
To make a unit transparent u have to change the unit's transparency to 100% (if you want it complete invisible). This for example to make the evasion effect on the DotA hero named Mortred.

  • Animation - Change (<unit>)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
 
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