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Guards...guard?

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I was wondering if someone could tell me how to make a computer player unally a player when that player attacked another player, making a city guard attack units owned by the player attacking. E.g. Red attacks blue, Brown unallies Red.
 
I was wondering if someone could tell me how to make a computer player unally a player when that player attacked another player, making a city guard attack units owned by the player attacking. E.g. Red attacks blue, Brown unallies Red.


Player - Set Alliance with player

gogogo
 
Yes, I am quite aware of that, but I guess I didn't explain well enough. I meant that if you attacked a player within a distance of a unit controlled by a player. And please don't say the name of an action, event, or condition, go through the whole trigger so I don't ask again. Sorry for the inclarity (isthataword?)
 
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