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Dialog

Events

Conditions

Actions


Dialog - Add Option 1 to DIALOG[1]


Set OptionP1[1] = (Last Created Dialog Button)


Dialog - Add Option 2 to DIALOG[1]


Set OptionP1[2] = (Last Created Dialog Button)


Dialog - Add Option 3 to DIALOG[1]


Set OptionP1[3] = (Last Created Dialog Button)


Dialog - Show DIALOG[1] for Player 1


Dialog - Add Option 1 to DIALOG[2]


Set OptionP2[1] = (Last Created Dialog Button)


Dialog - Add Option 2 to DIALOG[2]


Set OptionP2[2] = (Last Created Dialog Button)


Dialog - Add Option 3 to DIALOG[2]


Set OptionP2[3] = (Last Created Dialog Button)


Dialog - Show DIALOG[2] for Player 2


Dialog - Add Option 1 to DIALOG[3]


Set OptionP3[1] = (Last Created Dialog Button)


Dialog - Add Option 2 to DIALOG[3]


Set OptionP3[2] = (Last Created Dialog Button)


Dialog - Add Option 3 to DIALOG[3]


Set OptionP3[3] = (Last Created Dialog Button)


Dialog - Show DIALOG[3] for Player 3
Change dialog

Events


Dialog - Dialog Button is clicked for DIALOG[1]

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP1[1]



Then - Actions




Set OptionClicked[1] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP1[2]



Then - Actions




Set OptionClicked[2] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP1[3]



Then - Actions




Set OptionClicked[3] = True



Else - Actions


Hide DIALOG[2] for Player 2


Hide DIALOG[3] for Player 3


Clear DIALOG[2]


Clear DIALOG[3]


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[1] = False



Then - Actions




Dialog - Add Option 1 to DIALOG[2]




Set OptionP2[1] = (Last Created Dialog Button)




Dialog - Add Option 1 to DIALOG[3]




Set OptionP3[1] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[2] = False



Then - Actions




Dialog - Add Option 2 to DIALOG[2]




Set OptionP2[2] = (Last Created Dialog Button)




Dialog - Add Option 2 to DIALOG[3]




Set OptionP3[2] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[3] = False



Then - Actions




Dialog - Add Option 3 to DIALOG[2]




Set OptionP2[3] = (Last Created Dialog Button)




Dialog - Add Option 3 to DIALOG[3]




Set OptionP3[3] = (Last Created Dialog Button)



Else - Actions


Show DIALOG[2] for Player 2


Show DIALOG[3] for Player 3
Change dialog

Events


Dialog - Dialog Button is clicked for DIALOG[2]

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP2[1]



Then - Actions




Set OptionClicked[1] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP2[2]



Then - Actions




Set OptionClicked[2] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP2[3]



Then - Actions




Set OptionClicked[3] = True



Else - Actions


Hide DIALOG[1] for Player 1


Hide DIALOG[3] for Player 3


Clear DIALOG[1]


Clear DIALOG[3]


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[1] = False



Then - Actions




Dialog - Add Option 1 to DIALOG[1]




Set OptionP1[1] = (Last Created Dialog Button)




Dialog - Add Option 1 to DIALOG[3]




Set OptionP3[1] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[2] = False



Then - Actions




Dialog - Add Option 2 to DIALOG[1]




Set OptionP1[2] = (Last Created Dialog Button)




Dialog - Add Option 2 to DIALOG[3]




Set OptionP3[2] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[3] = False



Then - Actions




Dialog - Add Option 3 to DIALOG[1]




Set OptionP1[3] = (Last Created Dialog Button)




Dialog - Add Option 3 to DIALOG[3]




Set OptionP3[3] = (Last Created Dialog Button)



Else - Actions


Show DIALOG[1] for Player 1


Show DIALOG[3] for Player 3
Change dialog

Events


Dialog - Dialog Button is clicked for DIALOG[3]

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP3[1]



Then - Actions




Set OptionClicked[1] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP3[2]



Then - Actions




Set OptionClicked[2] = True



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked Dialog Button) equal to OptionP3[3]



Then - Actions




Set OptionClicked[3] = True



Else - Actions


Hide DIALOG[1] for Player 1


Hide DIALOG[2] for Player 2


Clear DIALOG[1]


Clear DIALOG[2]


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[1] = False



Then - Actions




Dialog - Add Option 1 to DIALOG[1]




Set OptionP1[1] = (Last Created Dialog Button)




Dialog - Add Option 1 to DIALOG[2]




Set OptionP2[1] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[2] = False



Then - Actions




Dialog - Add Option 2 to DIALOG[1]




Set OptionP1[2] = (Last Created Dialog Button)




Dialog - Add Option 2 to DIALOG[2]




Set OptionP2[2] = (Last Created Dialog Button)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




OptionClicked[3] = False



Then - Actions




Dialog - Add Option 3 to DIALOG[1]




Set OptionP1[3] = (Last Created Dialog Button)




Dialog - Add Option 3 to DIALOG[2]




Set OptionP2[3] = (Last Created Dialog Button)



Else - Actions


Show DIALOG[1] for Player 1


Show DIALOG[2] for Player 2



Yeah a loop. BTW Avator, your "Back to Basics" always use If/Then/Else outlook sucks. Loops make for mush more readable, more efficient and generally easier to understand triggers...
id write it for you but im not entire sure exactly what ur trying to acomplish, u can send me the map if u want and id take a look at it for you. [email protected]
dont forget a breif description detailing what you want to happen
lol... why dont you just make a area where you can walk a wisp into and pick your race like that it would be ALOT easier that make this insane dialog lol
He already attached the map to a previous post, and I attached the first edited version to 1 of my posts... Look at the damn previous posts before asking something like this.