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04-22-2007, 09:43 PM
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#1 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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Custom Game Interface - Big problem...
Hi everyone, I have a problem... Whenever I try to edit the Game Interface in my ORPG, it just goes back to default when I restart WE. Can anyone please help me? Thank you :)
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Current projects:
ARMAGEDDON the Open RPG
Ascendency
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04-22-2007, 09:52 PM
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#2 (permalink)
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Overall Site Manager
Join Date: Oct 2006
Posts: 8,408
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What triggers do you have set up that might cause a conflict? Did you start with a template to make your map?
By default, when changing Interface settings select:
Advanced>Game Interface>
BE SURE to check the box "Use Custom Game Interface." Apply your changes, click "OK" and then save the map.
[off topic] Please make your thread topics specific so that users (and the site's search engine) can find them.
~ Thread renamed.
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04-22-2007, 09:57 PM
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#3 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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Sorry bout the name.
Anyways, I dont know if I have any triggers that are - I'm not the triggerer, my friend is. And I am posotive that I have "Use Custom Game Interface" checked =/
bump..........
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Current projects:
ARMAGEDDON the Open RPG
Ascendency
Last edited by Wolverabid; 04-24-2007 at 10:25 PM..
Reason: double post
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04-24-2007, 10:24 PM
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#4 (permalink)
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Overall Site Manager
Join Date: Oct 2006
Posts: 8,408
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The only thing that I can think that might cause the problem is a trigger conflict. When our best trigger editors weigh in on this issue, you might get a more specific answer.
In the mean time, can you provide everyone with more information? Perhaps show us the triggers that run at map initialization.
If your co-author is wrote the triggers he or she might be best equipped to resolve this difficulty.
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04-27-2007, 10:00 PM
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#5 (permalink)
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Captain Eldrad?
Join Date: Jan 2006
Posts: 120
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I have some personal experience to add to this. For example, i have the Upkeep one that says (0-30Food =...etc.) changed to a blank one but it always returns to previously stated text. I have no conflicting triggers although its not a big deal, ill eventually find a way to fix and and MAYBE it has to be filled(if your leaving them empty)
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 :D Dragonz. click please
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05-12-2007, 05:10 AM
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#6 (permalink)
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Overall Site Manager
Join Date: Oct 2006
Posts: 8,408
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Dr Super Good, Kixer, PurplePoot, paskovich, Rui, wyrmlord (and all other good trigger editors)!
Deathell really needs help and his problem is out of my league!!!
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05-12-2007, 05:34 AM
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#7 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Shouldn't cause any conflicts -- Gameplay Constant & Game Interface changes are stored in a .txt file in the MPQ, and JASS can't read MPQs (or files, for that matter)
Probably something weird going on with your WE
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05-12-2007, 07:49 PM
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#8 (permalink)
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Animator
Join Date: Dec 2006
Posts: 992
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When you change them are you sure your selecting the "ok" box instead of the "cancel" box?
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05-12-2007, 07:50 PM
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#9 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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__________________

Current projects:
ARMAGEDDON the Open RPG
Ascendency
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05-12-2007, 07:58 PM
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#10 (permalink)
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Animator
Join Date: Dec 2006
Posts: 992
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Hmm, then i dont know what your problem is, sorry man.
Only think i can think of now is that your WE is bugged.
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05-12-2007, 08:02 PM
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#11 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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Can't be, caus I can change the interface in other maps, just not this one.
__________________

Current projects:
ARMAGEDDON the Open RPG
Ascendency
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05-12-2007, 08:32 PM
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#12 (permalink)
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User
Join Date: Sep 2005
Posts: 72
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thats quite strange...
im no expert but
do you and your friend send the map back and forth to get work done?
maybe its a WE compatibility problem between the 2 of you? Have you tried changing the interface of a map that your friend has made?
If its just THAT particular map that has a problem, try deleting all the triggers, or even all the stuff from the map (after backing up ofc). with nothing on it, it should work with nothing possibly interfering....
I doubt its the problem, but just throwing ideas out there =/
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When the bnet idiot accidentally joins a game thats not dota:
Quote:
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Originally Posted by your everyday bnet idiot
What? ur map has no creeps? then ur map is pointless! it suxxx *leaves*
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well...thats one less idiot to deal with =/ Does everything always have to have creeps for your hero to pwn?[/size]
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05-12-2007, 09:01 PM
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#13 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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Yes, we do send the maps back and fourth, and I've already tried deleting all of the triggers =/
__________________

Current projects:
ARMAGEDDON the Open RPG
Ascendency
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05-13-2007, 06:43 PM
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#14 (permalink)
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The armageddon is near...
Join Date: Sep 2006
Posts: 307
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__________________

Current projects:
ARMAGEDDON the Open RPG
Ascendency
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05-15-2007, 11:07 PM
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#15 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,269
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Do not bump, I think there is a 48 or longer bumping rule.
This bug is common, the imports get curropted when saving and all data in them is lost and they are known as 0KB.
Make your map like normal and import them manually once you have finished.
Also make sue all files are valid since errors in text and stuff in the constants or the files may cause it to error and not save.
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