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10-14-2008, 01:35 PM
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#1 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 165
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Hi, I have a rpg unit which has many animations (like bow attack and alternate attack animations) and when the unit takes an item it shows the attachment and stats correctly, np till now, however here it comes; I can't let the unit show his bow attack animation properly, he uses all kinds of attack animations. I have set the "Required Animation Names" and "Required Attachment Link Names" to "bow", as it's called in the model. What am I doing wrong? Answer is +rep of course.
EDIT:
I really need help on this one, I can't finish my map. If you find the question weird or something like that than say it so I can try to say it in other words.
Last edited by Rui; 10-16-2008 at 04:28 PM.
Reason: Do NOT double-post.
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10-15-2008, 06:50 PM
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#2 (permalink)
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Professional Badass
Join Date: Apr 2008
Posts: 414
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I'd be glad to help, but could you elaborate on your problem? I don't really know exactly what you want.
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AVATAR BY: Mr. Goblin
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10-15-2008, 08:49 PM
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#3 (permalink)
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You have been Avatorised!
Join Date: Aug 2008
Posts: 878
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He wants to change the attack animation when he changes items. If he carries a sword, he wants a melee attack animation, and when he's wielding a bow, he wants to use the attack animation used for bows.
Ofcourse 'Animation - Play unit animation' won't work, because that's only once and not equal to each attack due to different attack speeds.
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| Current projects: | Released information: | Game type: | Progress: | | Infinite Blood: Twisted Twins | Forum | Campaign | llllllllllllllllllll (15% - 1 map Alpha released) | | Final Fantasy IX | Forum | Campaign | llllllllllllllllllll (31%) | | A for Assassin | Forum | Multiplayer tactical action | llllllllllllllllllll (0% - Concept stage) | | A New Day Dawns | Forum | MMORPG | llllllllllllllllllll (0% - Concept stage) |
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10-16-2008, 10:35 AM
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#4 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 165
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This is what I got:
1. 2 units (one with bow attachment and stats, and one with staff attachment and stats).
2. 2 items, a bow and a staff, when you pick up the bow you change in unit 1 and the staff in unit 2.
This works, no problems.
The problem now comes:
I want to make the bow unit do bow animations and the staff unit do staff animations. The animations are included in the model (e.g. stand ready bow, attack bow, stand ready staff, attack staff, attack staff2). But I can't let them do the animations properly, how do I need to do this?. Maybe this will help you: the model is the human fighter from Nasrudin.
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10-16-2008, 03:02 PM
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#5 (permalink)
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cookies? where? :D
Join Date: May 2008
Posts: 228
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 Actions   Animation - Add the gold animation tag to unit switch the gold to its bow animation or better post your model here and we shall see what we can do
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come see the epicness
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10-16-2008, 03:44 PM
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#6 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 165
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The model
The attachment contains the model. Thanks for looking into it.
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10-16-2008, 06:07 PM
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#7 (permalink)
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Professional Badass
Join Date: Apr 2008
Posts: 414
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Hey, why don't I just make multiple models for you? One for each of the attachments you want (each will only have its specific weapon animations) that way nothing would get screwed up? Or did you want them to be interchangeable, like a unit that can change weapons? I don't know, tell me if you want that or not
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AVATAR BY: Mr. Goblin
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10-16-2008, 06:35 PM
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#8 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 165
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Well that's a good solution, if you could that do that for me I would be darn gratefull to you and +rep of course. Could you do that for:
- the attack normal animation unit.
- the slam animation unit.
- the alternate animation unit.
- the staff animation unit.
- the bow animation unit.
Also note: that it's for Upcoming Map: Battle Siege.
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10-16-2008, 06:43 PM
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#9 (permalink)
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Professional Badass
Join Date: Apr 2008
Posts: 414
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Yes i can
COming right up!
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AVATAR BY: Mr. Goblin
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10-16-2008, 07:02 PM
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#10 (permalink)
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You have been Avatorised!
Join Date: Aug 2008
Posts: 878
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That does mean that you need to make a system to remember it's actions it's performing to pass onto the new unit, it's XP, it's life/mana, it's inventory, it's learned abilities, etc. Please remember that.
__________________
| Current projects: | Released information: | Game type: | Progress: | | Infinite Blood: Twisted Twins | Forum | Campaign | llllllllllllllllllll (15% - 1 map Alpha released) | | Final Fantasy IX | Forum | Campaign | llllllllllllllllllll (31%) | | A for Assassin | Forum | Multiplayer tactical action | llllllllllllllllllll (0% - Concept stage) | | A New Day Dawns | Forum | MMORPG | llllllllllllllllllll (0% - Concept stage) |
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10-16-2008, 07:29 PM
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#11 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 165
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Already made it, cause I'm already working with different units as you can change alot more on the stats than with items and as it's no hero it wasn't to hard to make.
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10-24-2008, 12:23 AM
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#12 (permalink)
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Professional Badass
Join Date: Apr 2008
Posts: 414
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Ok, I'm done with the models. Glad to help.
Just tell me if there's anything wrong with them, and I'll try to fix it.
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AVATAR BY: Mr. Goblin
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