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Kill Me
Created by Alexis Septimus ; Uploaded by: Septimus
Preview
Uploaded:12:02, 9th Jun 2008
Last Updated:07:44, 4th Oct 2008
Type:Miscellanous / Other
Category:Miscellanous / Other
Map Size:127x127
Playable Map Size:127x127
Suggested Players:Full House
Tileset:Lordaeron Fall
Rating by users:4.00 (5 votes)
Hits:2347

(Hover and click)

Details
Detail
Status

Forum - http://septimus.invisionplus.net
Map Status - Protected
Current Version - 1.04

Description

Although it might look easy to kill 1 runner since you had 10 killer, don't try to underestimate it. The area is very wide and this enable the runner to hide himself easily, rendering itself much harder to be killed.

The longer the runner survive, the stronger it would be.

Mission Objective

Killer Objective - Kill the runner before times run out, you had 15 minutes to kill runner.

Runner Objective - Survive for 15 minutes from killer attack

Credit

Map Tester

hooihoe
TeAmor
Seeky
Vivs

Terrain Editor

forzamoto

Jass Editor

Ghan_04
PurplePoot
Dr Super Good

Icon

SantoRayo[iP]
Mc !
Riley
WILLTHEALMIGHTY
General Frank

Model

WILLTHEALMIGHTY
killst4r
Elunes-Guardian

Sound

staberxpert

Reminder

Nobody is allowed to deprotect this map and edit it at their own way without my authority.

This map cannot be play by 1 player only, you need at least 2 player to play it and 1 of them must be the runner.

Screenshot







Changelog

Version 1.04 Update

Convert sound from wav files to mp3 to reduce the size of it.

This map is approved and works properly.


Download Kill Me v1.04.w3x
(793.36 KB, 581 Downloads)


Comments
Old 06-09-2008, 09:09 PM   #2 (permalink)
Army-of-Pandas
 
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looks fun man ima dl it and msg u and see how it looks -Army-of-Pandas

Yea man i tested it and its great i almost got away with full hp and stuff but died lol -Army-of-Pandas
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Last edited by MasterHaosis; 06-11-2008 at 11:15 AM. Reason: dont unecessary doublepost please
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Old 06-10-2008, 08:11 AM   #3 (permalink)
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Lol this is sounds so much like a copy of my Run Like Hell map(though i havent' tested yours actually. Just judging from your descriptions), except that there's only one runner and 10 chasers.

Oh well just don't be too much like mine lol.
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Old 06-10-2008, 08:30 AM   #4 (permalink)
Septimus
 
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Quote:
Originally Posted by Kildare View Post
Lol this is sounds so much like a copy of my Run Like Hell map(though i havent' tested yours actually. Just judging from your descriptions), except that there's only one runner and 10 chasers.

Oh well just don't be too much like mine lol.
Never judge a book by it's cover...

My map and your map Run Like Hell are complete opposite.

In your map, you need to use hero to chase the runner and kill him before it grow stronger. But, in my map the runner just need to survive until the timer reach 0.

In my map, you need to use silo (A structure) to cast a missile to attack the runner and you need to spend the money wisely to build a better silo that could cast a missile that capable to deal stronger damage and wider Area Of Effect in order to kill the runner.

In addition, you must good in predict the movement of the runner in order for the missile to hit it's target as there is a casting time for it.
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My games/cinematics : DW, IOM, THS - T, JFL, KM, OA, OT, HF, FP, S, GR, SP, HPATDIH, GOTS, US 300, S- MW, KFC 300, AYAPI (3), AYAPI (2), AYAPI, AYI (Time), AYI (Team), AYI (Cooperate), AYI (Solo) and AYI (Survivor).

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Old 06-18-2008, 10:52 AM   #5 (permalink)
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I give 76/100 ( 4 /5 )

+new style of map
+there is action all the time
+when we end this map , we want remake
~find the runner can be hard
~very hard for the runner to win
- is there credits for test or for models ??
-the runner have no time to buy item

but I like your map ! it's very fun !!
- All Map Test - (by hit)
- Clan Lrdn -
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Old 06-18-2008, 08:13 PM   #6 (permalink)
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There is 1 skill use to protect the runner, the purpose is to enable runner to had time to buy item.

I fix the map detail, it seem there is a word quot quot at it.
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My games/cinematics : DW, IOM, THS - T, JFL, KM, OA, OT, HF, FP, S, GR, SP, HPATDIH, GOTS, US 300, S- MW, KFC 300, AYAPI (3), AYAPI (2), AYAPI, AYI (Time), AYI (Team), AYI (Cooperate), AYI (Solo) and AYI (Survivor).

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Old 06-26-2008, 10:54 AM   #7 (permalink)
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Thumbs up

Greets Map Ever
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Old 08-17-2008, 02:08 PM   #8 (permalink)
Septimus
 
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Currently, the map should be quite balance after this version 1.03 update.

For version 1.04, I might start to add AI mode and enable single player for it.
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My games/cinematics : DW, IOM, THS - T, JFL, KM, OA, OT, HF, FP, S, GR, SP, HPATDIH, GOTS, US 300, S- MW, KFC 300, AYAPI (3), AYAPI (2), AYAPI, AYI (Time), AYI (Team), AYI (Cooperate), AYI (Solo) and AYI (Survivor).

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Old 08-17-2008, 04:25 PM   #9 (permalink)
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Quote:
Originally Posted by lulol View Post
-the runner have no time to buy item
Quote:
Originally Posted by Septimus View Post
There is 1 skill use to protect the runner, the purpose is to enable runner to had time to buy item.
I have a suggestion to solve this, make the purchase range for this item shop unlimited? so then the runner can purchase items from the shop where ever he is

and i haven't had a chance to play yet but the map looks fun! will play it whenever i can get some of my mates together
keep up the good work!
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Old 08-17-2008, 04:50 PM   #10 (permalink)
Septimus
 
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Quote:
Originally Posted by BlackShogun View Post
I have a suggestion to solve this, make the purchase range for this item shop unlimited? so then the runner can purchase items from the shop where ever he is

and i haven't had a chance to play yet but the map looks fun! will play it whenever i can get some of my mates together
keep up the good work!
Sorry, making the shop purchase range unlimited would make the game very unbalance.

The Iron Body skill enable Runner to be invulnerable for 15 seconds (Level 3). The invulnerability time it provided is more than enough to purchase item.

Although it might seem to be easy for Killer to win this game, but lack of teamwork and cooperation could lead to defeat.

I would add another 2 screenshot when I had time for it.
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My games/cinematics : DW, IOM, THS - T, JFL, KM, OA, OT, HF, FP, S, GR, SP, HPATDIH, GOTS, US 300, S- MW, KFC 300, AYAPI (3), AYAPI (2), AYAPI, AYI (Time), AYI (Team), AYI (Cooperate), AYI (Solo) and AYI (Survivor).

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Last edited by Septimus; 08-17-2008 at 07:50 PM.
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Old 10-04-2008, 09:11 AM   #11 (permalink)
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Really cool map, with a really nice concept, but the game play is just sort of.....frustrating, having to spam a reveal spell every 10 seconds really got on my nerves, maybe you could have it auto reveal with a rally point?. Not only that, but the radar is just plain bad takes 5 minutes to get the income for it and has an extremely long cool down, and which most of the time you just get duped by another mirror.

The terrain was plain off horrible not very interesting at all, not a single hill to be seen, no critters, just rocks and trees. Having villages, critters, maybe just roads with passengers could really liven the game up some.

Different weapon types other than silos would be really great too. Such as maybe an aistrike? Auto artillery that fires when he's revealed? (Low damage of course) Sending in paratroopers? Unleashing bears? zombies? tigers?

2 out of 5 Great Idea

Oh, yeah, one more thing, a nice idea would be scaling the game according to people playing, getting a full house for this is honestly a huuuuuge pain. Less killers, less stats on the runner? Or more gold for the killers?
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Old 10-04-2008, 09:14 AM   #12 (permalink)
Septimus
 
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Currently, the main focus is to update it with AI to make it playable at single player as well.

The terrain is fine the way it should be. However, it would only been improve after I manage to find somebody to add AI for the runner team.

As for the skill, I would do it as well. But, I want to add AI for it first. Currently there is a lot of user requesting AI for runner team.

As for the radar, it took 5 minutes to get. But also could took 1 minutes to get if you play as a team. Killer team would lose if everybody been selfish.
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Old 10-04-2008, 09:22 AM   #13 (permalink)
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Quote:
Originally Posted by Septimus View Post
Currently, the main focus is to update it with AI to make it playable at single player as well.

The terrain is fine the way it should be. However, it would only been improve after I manage to find somebody to add AI for the runner team.

As for the skill, I would do it as well. But, I want to add AI for it first. Currently there is a lot of user requesting AI for runner team.

As for the radar, it took 5 minutes to get. But also could took 1 minutes to get if you play as a team. Killer team would lose if everybody been selfish.
Oh, yeah AI would be great. Uhm, one other thing, can you make the hot keys more natural? Such as on the napalm launcher the keys are ARN which are across the keyboard from each other.
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Old 10-04-2008, 09:24 AM   #14 (permalink)
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I usually use hotkey according to those skill name.

Let's said there is a skill called Fire Storm.

I would set it this way.

Fire Storm instead of Fire Storm (X)

I make the hotkey according to the way blizzard does.

Terrain and skill would be improve once I get somebody to develop AI for runner team.
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