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| Reinventing the Craft A project that aims to add more functionality to Warcraft III, while at the same time keeping it a low size, so it's still useful for mappers. RtC will be available for any type of map, mod or even a Total Conversion. |
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10-09-2007, 05:34 AM
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#1 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Progress?
Haven't seen any activity in a while, how's it coming?
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10-09-2007, 12:55 PM
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#2 (permalink)
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Jack of all trades
Join Date: Nov 2005
Posts: 291
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We are actively working on it, no worries.
The way things are now we split the project into two parts (separate DLLs) - warsoc and Reinvented Craft Natives Core (all other non-network related natives, required to use warsoc). Mindy is mostly working on WarSoc while I'm doing some other natives in RCNCore.
As for progress report...well WarSoc, the DLL, should be complete, but we faced some problems while testing so the wrappers and everything that should be done in Jass is still WIP. MindWorX can probably give more info on this.
There should be a release soon enough with some exciting new features. ;)
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10-09-2007, 10:25 PM
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#3 (permalink)
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Guess my new project
Join Date: Jun 2007
Posts: 1,602
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ya i mean once its out i wouldn't mind makking some maps for it
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10-29-2007, 05:29 AM
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#4 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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I haven't talked to you (MindWorX) in a while now so I don't really know what to expect what is done so far of WarSoc. Perhaps you can enlighten me how things are going, what's new, how much is left, how long you think it'll take for you to be done, etc.
~Craka_J
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10-29-2007, 09:23 AM
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#5 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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I can tell you the following is going to be released soon
MouseAPI has a new addition, you can now detect when a button is clicked, pressed and relesed.
There's a new BitAPI, that allows bitwise operations on numbers.
SQLite support, which is like a GameCache, just more advanced.
KeyboardAPI, with Forcing keypresses, blocking keys and detecting keypresses.
And some misc things, like triggergroup's, a string replace native, for less string leakage, and some more indepth things, like parameter support, which is mainly added for the WarSoc part.
__________________
"Wulfy loves Nex!"
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11-01-2007, 02:03 AM
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#6 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Oh, sounds cool! Forgot if you've answered this but since the server will be hosted at another location than where the players are, will this make the response of keys being pressed and so on delayed and all that?
~Craka_J
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11-01-2007, 10:18 AM
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#7 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Yea, there's no way we can have instant reaction to keys on multiplayer maps, unless you want a very desync potent map. :)
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"Wulfy loves Nex!"
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11-06-2007, 10:40 AM
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#8 (permalink)
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Apparently not retired
Join Date: Mar 2006
Posts: 240
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Oh that reminds me, I probably should get to work and finish the last pieces of the demo map >.<
__________________
I'm out, have fun.
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