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Reinventing the Craft A project that aims to add more functionality to Warcraft III, while at the same time keeping it a low size, so it's still useful for mappers. RtC will be available for any type of map, mod or even a Total Conversion.

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Old 10-09-2007, 05:34 AM   #1 (permalink)

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Progress?

Haven't seen any activity in a while, how's it coming?
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Old 10-09-2007, 12:55 PM   #2 (permalink)
 
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We are actively working on it, no worries.
The way things are now we split the project into two parts (separate DLLs) - warsoc and Reinvented Craft Natives Core (all other non-network related natives, required to use warsoc). Mindy is mostly working on WarSoc while I'm doing some other natives in RCNCore.
As for progress report...well WarSoc, the DLL, should be complete, but we faced some problems while testing so the wrappers and everything that should be done in Jass is still WIP. MindWorX can probably give more info on this.
There should be a release soon enough with some exciting new features. ;)
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Old 10-09-2007, 10:25 PM   #3 (permalink)
 
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ya i mean once its out i wouldn't mind makking some maps for it
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Old 10-29-2007, 05:29 AM   #4 (permalink)
 
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I haven't talked to you (MindWorX) in a while now so I don't really know what to expect what is done so far of WarSoc. Perhaps you can enlighten me how things are going, what's new, how much is left, how long you think it'll take for you to be done, etc.
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Old 10-29-2007, 09:23 AM   #5 (permalink)
 
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I can tell you the following is going to be released soon
MouseAPI has a new addition, you can now detect when a button is clicked, pressed and relesed.
There's a new BitAPI, that allows bitwise operations on numbers.
SQLite support, which is like a GameCache, just more advanced.
KeyboardAPI, with Forcing keypresses, blocking keys and detecting keypresses.
And some misc things, like triggergroup's, a string replace native, for less string leakage, and some more indepth things, like parameter support, which is mainly added for the WarSoc part.
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Old 11-01-2007, 02:03 AM   #6 (permalink)
 
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Oh, sounds cool! Forgot if you've answered this but since the server will be hosted at another location than where the players are, will this make the response of keys being pressed and so on delayed and all that?
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Old 11-01-2007, 10:18 AM   #7 (permalink)
 
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Yea, there's no way we can have instant reaction to keys on multiplayer maps, unless you want a very desync potent map. :)
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Old 11-06-2007, 10:40 AM   #8 (permalink)
 
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Oh that reminds me, I probably should get to work and finish the last pieces of the demo map >.<
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