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Old 12-21-2007, 09:58 PM   #16 (permalink)
 
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Hmmm

I think you have that backwards

The only time I have ever had a real problem, was using that fucntion

Heres the map, + heres the original trigger, it was to be used with ghouls/banshees that were spawned

Don't judge me on the map I send you please, it was something I made a while ago and have been a bit busy to update

Hold on a sec, I need to find it ><

_________________________________
Edit #1

OOOOOOOOOO

Nevermind, I guess that is the only way to do it

Yeah, I usually do movement triggers, BUT, I never need to use group enum functions, I only use the EnumUnit functions, where it adds only one to it, and then the "pick every..." will pick from the pre-enumerated group

Hmmm, that would be why this trigger didn't work when the units had Locust

Move Banshees
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Whole Swamp <gen> matching ((Unit-type of (Matching unit)) Equal to Ghoul)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Random point in Whole Swamp <gen>)


Yeah I made that when I had no knowledge of leaks X_x

Last edited by Herman; 12-21-2007 at 10:14 PM..
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