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Old 05-17-2008, 05:07 AM   #31 (permalink)
 
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Quote:
Originally Posted by Silvenon View Post
That's what I wanted to hear, I didn't want to use systems from that guy anymore..... I just don't like him.
Cohadar? Apparently, ABC is old and less efficient compared to HSAS and HAIL.
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Old 05-17-2008, 11:46 AM   #32 (permalink)
 
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Yeah, Cohadar. I'll say hello to HSAS now....
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Old 05-21-2008, 09:11 AM   #33 (permalink)
 
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HSAS has been updated, just some issues with debug mode
Quote:
- Typos with HSAS debug mode and a bug with interger division has been fixed (thanks Themerion)
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Old 06-18-2008, 09:37 AM   #34 (permalink)
 
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:D
I have some interesting results. The results varied with 1-4 each time i run the speed tests but generally remained the same - GC being the fastest.
Now why would I get such results?

Btw I think that the global database(the one you used in the demo map) library should require/use/need the HSAS library.
P.s. one of the attached pictures is from the single struct attachment speed test and the other one is from the multiple ...
Attached Thumbnails
multiple-stucts-attachment.jpg   single-struct-attachment.jpg  
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Last edited by spiwn; 06-18-2008 at 11:01 AM..
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Old 06-18-2008, 03:37 PM   #35 (permalink)

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You should really use StopWatch to benchmark...
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Old 06-18-2008, 05:05 PM   #36 (permalink)
 
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I just thought that the test results on page 1 were from the testing system that is in the demo map :P
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Old 07-03-2008, 10:43 AM   #37 (permalink)
 
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You probably did something incorrect in the testing, mind sharing the code?
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Old 07-03-2008, 10:50 AM   #38 (permalink)
 
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The code is the code from the demo map attached to this thread - your map.
Those results are from the tests you included.
I have made no changes at all to the map. Just opened it in WE and tested it.
But, yeah those results from above are with war3err enabled.
Here are the results with it disabled.
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sin-no-war3err.jpg   mult-no-war3err.jpg  
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Old 07-04-2008, 02:55 AM   #39 (permalink)
 
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Disable wc3err, you NEVER have wc3err enabled when benchmarking, it has to pre process each custom function call and thats why gamecache appears on the top
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Old 07-04-2008, 07:14 AM   #40 (permalink)
 
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Yeah, I learned that(after I made the first post).
Is there something else that should be enabled/disabled that would increase the difference between HSAS' ans GM's speed ?
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