Unprotecting maps is not right its like crime and YOU GO MAKE YOUR OWN MAP AND BE HAPPY! Don't be gay n00b!
1. You can if it is yours but you should not if it is not. It is like stealing information and using it as if it is your own. It si gay stuff and people who unprotect maps are gay themselves.
:D
I have some interesting results. The results varied with 1-4 each time i run the speed tests but generally remained the same - GC being the fastest.
Now why would I get such results?
Btw I think that the global database(the one you used in the demo map) library should require/use/need the HSAS library.
P.s. one of the attached pictures is from the single struct attachment speed test and the other one is from the multiple ...
The code is the code from the demo map attached to this thread - your map.
Those results are from the tests you included.
I have made no changes at all to the map. Just opened it in WE and tested it.
But, yeah those results from above are with war3err enabled.
Here are the results with it disabled.
Disable wc3err, you NEVER have wc3err enabled when benchmarking, it has to pre process each custom function call and thats why gamecache appears on the top
Yeah, I learned that(after I made the first post).
Is there something else that should be enabled/disabled that would increase the difference between HSAS' ans GM's speed ?