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Old 08-06-2008, 06:25 PM   #1 (permalink)
 
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World Editor?

better triggers? Star JASS? Better Terrain Types? you name it what would u like in the editor?
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Old 08-07-2008, 03:56 AM   #2 (permalink)
 
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There won't be a world editor.
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Old 08-07-2008, 04:35 AM   #3 (permalink)
 
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what are you talking about LordDz?
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Old 08-07-2008, 02:43 PM   #4 (permalink)
 
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they even said it in E3(well watched it on Youtube) that the world editor will be better than the W3 one....
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Old 08-07-2008, 10:21 PM   #5 (permalink)
 
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As I stated a few times, the only big improvement I'd like to see is fully customized interface (move action buttons around the screen, move minimap and stuff like that) so we could make interfaces that suits RPG maps better than the normal one.
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Old 08-07-2008, 10:50 PM   #6 (permalink)
 
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Auto local cleaner... (Gosh I hate setting every freaking one to null at the end...)

I mean what's the point in not having them nulled at the end? Is there some way you can utilize the leaks or am I missing something?

Also, it would be really nice if you could make your own list of armor and attack types and their bonuses against each other. DAMAGE DETECTION EVENT (If they still even have events lol)
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Old 08-07-2008, 10:50 PM   #7 (permalink)
 
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To update you the Editor is called "Scum Editor"(StarCraft User Modding Editor) and the scripting language will be based on C/C++ which will pretty much own! Oh yeah it'll fully support terraining and abilities(You may do lots of stuff crazy stuff which wasn't plausible in WarCraft III without triggers/scripting).

As if that wasn't enough it'll support additional resources and even ingame movies!(Got from the newest batch 42)

The Trigger Editor should have a feature to let the user create their own unique codes in GUI using scripting language similar to what is in World Editor Unlimited.
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Old 08-08-2008, 12:31 AM   #8 (permalink)
 
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I don't like Starcraft, but I'm going to buy it because of the editor.
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Old 08-08-2008, 03:43 AM   #9 (permalink)
 
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Quote:
Originally Posted by Just_Spectating View Post
what are you talking about LordDz?
I was being ironic ;)

And it's called scum editor!

Oh yes, I have one.

To be able to use VARIABLES in events. In GUI.
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Old 08-08-2008, 06:33 AM   #10 (permalink)
 
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To have unlimited function.
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Old 08-08-2008, 12:05 PM   #11 (permalink)
 
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Quote:
Originally Posted by LordDz View Post
I was being ironic ;)

And it's called scum editor!

Oh yes, I have one.

To be able to use VARIABLES in events. In GUI.
We are able to use variables inside events in World Editor. :)
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Old 08-08-2008, 07:52 PM   #12 (permalink)
 
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Unit dies?

You can't use a variable made unit there, you need to use time:

time every x second
condition: bolean SEXYASS = dead equal to true
actions:
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Old 08-08-2008, 09:10 PM   #13 (permalink)
 
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Quote:
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Unit dies?

You can't use a variable made unit there, you need to use time:

time every x second
condition: bolean SEXYASS = dead equal to true
actions:
Hm... You're right. You could also just use generic unit and then check using the conditions but you were referring to variables...
I want to be able to categorize regions in groups and have generic unit enter/leave region events.
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Old 08-09-2008, 12:25 AM   #14 (permalink)
 
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Oh, oh! I know! Different shapes of regions. Not just square ones.
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Old 08-09-2008, 12:38 AM   #15 (permalink)
 
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Quote:
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Oh, oh! I know! Different shapes of regions. Not just square ones.
Free hand would do the trick. :)
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