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| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
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08-06-2008, 06:25 PM
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#1 (permalink)
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Ban from Chat............
Join Date: Jul 2007
Posts: 129
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World Editor?
better triggers? Star JASS? Better Terrain Types? you name it what would u like in the editor?
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08-07-2008, 03:56 AM
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#2 (permalink)
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I'm stealing zeh avatar!
Join Date: May 2007
Posts: 700
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There won't be a world editor.
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08-07-2008, 04:35 AM
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#3 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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what are you talking about LordDz?
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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08-07-2008, 02:43 PM
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#4 (permalink)
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Ban from Chat............
Join Date: Jul 2007
Posts: 129
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they even said it in E3(well watched it on Youtube) that the world editor will be better than the W3 one....
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08-07-2008, 10:21 PM
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#5 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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As I stated a few times, the only big improvement I'd like to see is fully customized interface (move action buttons around the screen, move minimap and stuff like that) so we could make interfaces that suits RPG maps better than the normal one.
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08-07-2008, 10:50 PM
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#6 (permalink)
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Map Maker Fanatic
Join Date: Feb 2007
Posts: 298
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Auto local cleaner... (Gosh I hate setting every freaking one to null at the end...)
I mean what's the point in not having them nulled at the end? Is there some way you can utilize the leaks or am I missing something?
Also, it would be really nice if you could make your own list of armor and attack types and their bonuses against each other. DAMAGE DETECTION EVENT (If they still even have events lol)
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08-07-2008, 10:50 PM
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#7 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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To update you the Editor is called "Scum Editor"(StarCraft User Modding Editor) and the scripting language will be based on C/C++ which will pretty much own! Oh yeah it'll fully support terraining and abilities(You may do lots of stuff crazy stuff which wasn't plausible in WarCraft III without triggers/scripting).
As if that wasn't enough it'll support additional resources and even ingame movies!(Got from the newest batch 42)
The Trigger Editor should have a feature to let the user create their own unique codes in GUI using scripting language similar to what is in World Editor Unlimited.
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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08-08-2008, 12:31 AM
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#8 (permalink)
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User
Join Date: Feb 2006
Posts: 1,680
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I don't like Starcraft, but I'm going to buy it because of the editor.
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This post is written by
~Operator
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08-08-2008, 03:43 AM
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#9 (permalink)
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I'm stealing zeh avatar!
Join Date: May 2007
Posts: 700
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Quote:
Originally Posted by Just_Spectating
what are you talking about LordDz?
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I was being ironic ;)
And it's called scum editor!
Oh yes, I have one.
To be able to use VARIABLES in events. In GUI.
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08-08-2008, 06:33 AM
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#10 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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To have unlimited function.
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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08-08-2008, 12:05 PM
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#11 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by LordDz
I was being ironic ;)
And it's called scum editor!
Oh yes, I have one.
To be able to use VARIABLES in events. In GUI.
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We are able to use variables inside events in World Editor. :)
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
Last edited by redmarine; 08-08-2008 at 07:27 PM..
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08-08-2008, 07:52 PM
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#12 (permalink)
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I'm stealing zeh avatar!
Join Date: May 2007
Posts: 700
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Unit dies?
You can't use a variable made unit there, you need to use time:
time every x second
condition: bolean SEXYASS = dead equal to true
actions:
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08-08-2008, 09:10 PM
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#13 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by LordDz
Unit dies?
You can't use a variable made unit there, you need to use time:
time every x second
condition: bolean SEXYASS = dead equal to true
actions:
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Hm... You're right. You could also just use generic unit and then check using the conditions but you were referring to variables...
I want to be able to categorize regions in groups and have generic unit enter/leave region events.
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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08-09-2008, 12:25 AM
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#14 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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Oh, oh! I know! Different shapes of regions. Not just square ones.
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08-09-2008, 12:38 AM
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#15 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by Serbianbeast
Oh, oh! I know! Different shapes of regions. Not just square ones.
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Free hand would do the trick. :)
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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