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View Poll Results: Which do you like better? Reaper or Firebat?
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Firebat FTW!!!! Reaper sucks
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13 |
29.55% |
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Reaper FTW!!!! Firebat sucks
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26 |
59.09% |
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They both suck, and you fail.
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5 |
11.36% |
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06-18-2008, 06:58 PM
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#1 (permalink)
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I'm so uber, and you fail
Join Date: Jan 2008
Posts: 774
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Reaper or firebat?
I dont like the reaper.... the duel wielding jumper seems... eh
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06-18-2008, 07:31 PM
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#2 (permalink)
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Mr. Mister
Join Date: May 2008
Posts: 290
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__________________
Thanks to Hawk900 for the avatar :]
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06-18-2008, 07:33 PM
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#3 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Reaper really isn't replacing Firebat, Marauder is.
Either way, I like Reaper more, since they're much more dynamic, and of course original.
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06-18-2008, 08:56 PM
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#4 (permalink)
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User
Join Date: Dec 2007
Posts: 961
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I'm gonna miss the good old firebat, even tough it was nothing special.
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06-18-2008, 09:11 PM
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#5 (permalink)
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Emos are Misunderstood
Join Date: Feb 2006
Posts: 261
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I like the reaper's jetpacks that allow them to go over cliffs. So I picked reaper :D .
Plus i never really liked the firebat.
__________________
Unknown Project:Completion......???
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06-18-2008, 09:17 PM
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#6 (permalink)
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I'm so uber, and you fail
Join Date: Jan 2008
Posts: 774
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Reapers remind me of the jumper guys in dawn of war, and they sorta look like the space marine ones too...
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06-18-2008, 09:23 PM
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#7 (permalink)
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User
Join Date: Jan 2005
Posts: 2,982
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And how do you consider to counter zealots without firebats then?
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06-18-2008, 09:58 PM
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#8 (permalink)
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I'm so uber, and you fail
Join Date: Jan 2008
Posts: 774
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06-19-2008, 12:36 AM
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#9 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Mechanical Man, Medics can heal from inside bunkers now. Terrans also have Marauders, and not to mention the fact that bunkering up or rushing Vultures worked fine anyways.
I never found I built Firebats, unless against Zerg, and I was doing the rushing (M&M&Firebat rushes vs Zerg are FTW).
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06-19-2008, 12:49 AM
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#10 (permalink)
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User
Join Date: Jan 2005
Posts: 2,982
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Still, marine filled bunkers fall quickly before too many zealots and vultures needs factory which can be built when is already too late.
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06-19-2008, 01:51 AM
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#11 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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Um, are we talking about SC or SC2? In SC2 medics cannot heal from inside bunkers as they don't exist. They've been integrated into the dropship to become the Medivac. Infantry like Ghosts can still use all abilities from inside bunker, though.
Also, Vultures don't exist in SC2. They've been replaced by Jackals, which most closely resemble Firebats, actually. They are a kind of "buggy" with a single top-mounted flamethrower. The way I see it, the Vulture is most closely associated with the new small mech/infantry Marauder, while the Firebat's replacement is a Vulture-like Jackal. It's an interesting switch-up that will make for new strategies and counters. SC2 will definitely be played differently than SC1.
Now, back on topic - REAPER!! He's a new kind of unit, with interesting mechanics and a neat role for which he's perfectly suited.
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06-19-2008, 04:22 AM
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#12 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Quote:
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They've been integrated into the dropship to become the Medivac.
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Ah, good point, forgot that got changed in the recent build.
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Also, Vultures don't exist in SC2.
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That was about SC, I was saying that in SC there were other ways to counter Zealot Rush than simply Firebats, and will likely be again. Jackals will probably be terrible versus Zealot Rushes, due to their anti-clump nature (Firebats also had massive concussive damage, but less AoE), though I may be wrong.
Quote:
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Still, marine filled bunkers fall quickly before too many zealots and vultures needs factory which can be built when is already too late.
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Bunkers didn't fall too fast, and vultures can be teched to quite quickly.
It especially helped if you could wall the ramp.
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06-19-2008, 04:35 AM
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#13 (permalink)
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Blue Gem pwns you.
Join Date: Oct 2007
Posts: 1,274
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I chose Reapers cause Duel-Wielding is just awesome, plus jump packs.
I never really used Firebats. They were usually useless, but then again I play mostly Protoss. Photon Cannons rape firebats.
Also, I like the reapers cause they can attack you while on a cliff, whereas firebats couldn't.
I don't really see why you chose Firebats and Reapers to compare but w/e.
__________________
Fail Chat?
Lord of the Rings: The Banished
Terrain ~ 95% (Never really done, right? lol)
Triggers ~ 95%... Units ~ 99%... Custom Models 99% (only have 1 request that I might reconsider)
Spells ~ 25%... Items 100% (easy to have that done when they're handed to you)
All other projects on hold due to lack of support, I will finish them though.
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06-19-2008, 05:04 AM
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#14 (permalink)
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Map Maker Fanatic
Join Date: Feb 2007
Posts: 298
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Reapers are 20x cooler than firebats and at minimum 30x more usefull... Firebats sucked against every unit in the game except Zerglings... That's all they countered were Zerglings!!! So out of about 30 units in the game, they were only good against 1... Reapers are good against lots of stuff!
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06-19-2008, 06:27 AM
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#15 (permalink)
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I'm so uber, and you fail
Join Date: Jan 2008
Posts: 774
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I would rather have jumpsuit firebats, that had increased damage, and good counter against like hydras and lings! Reapers remind me too much of the jumpers in dawn of war.
the duel wielding really threw me out of interest... Seriously, carry a freakin bazooka or something we have never seen a unit with a bazooka in this game!
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