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View Poll Results: Which do you like better? Reaper or Firebat?
Firebat FTW!!!! Reaper sucks 13 29.55%
Reaper FTW!!!! Firebat sucks 26 59.09%
They both suck, and you fail. 5 11.36%
Voters: 44. You may not vote on this poll

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Old 06-18-2008, 06:58 PM   #1 (permalink)
 
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Reaper or firebat?

I dont like the reaper.... the duel wielding jumper seems... eh
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Old 06-18-2008, 07:31 PM   #2 (permalink)
 
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i dont know them xD
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Old 06-18-2008, 07:33 PM   #3 (permalink)

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Reaper really isn't replacing Firebat, Marauder is.

Either way, I like Reaper more, since they're much more dynamic, and of course original.
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Old 06-18-2008, 08:56 PM   #4 (permalink)
 
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I'm gonna miss the good old firebat, even tough it was nothing special.
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Old 06-18-2008, 09:11 PM   #5 (permalink)
 
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I like the reaper's jetpacks that allow them to go over cliffs. So I picked reaper :D .

Plus i never really liked the firebat.
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Old 06-18-2008, 09:17 PM   #6 (permalink)
 
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Reapers remind me of the jumper guys in dawn of war, and they sorta look like the space marine ones too...
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Old 06-18-2008, 09:23 PM   #7 (permalink)
 
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And how do you consider to counter zealots without firebats then?
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Old 06-18-2008, 09:58 PM   #8 (permalink)
 
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magic Beans?????
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Old 06-19-2008, 12:36 AM   #9 (permalink)

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Mechanical Man, Medics can heal from inside bunkers now. Terrans also have Marauders, and not to mention the fact that bunkering up or rushing Vultures worked fine anyways.

I never found I built Firebats, unless against Zerg, and I was doing the rushing (M&M&Firebat rushes vs Zerg are FTW).
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Old 06-19-2008, 12:49 AM   #10 (permalink)
 
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Still, marine filled bunkers fall quickly before too many zealots and vultures needs factory which can be built when is already too late.
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Old 06-19-2008, 01:51 AM   #11 (permalink)
 
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Um, are we talking about SC or SC2? In SC2 medics cannot heal from inside bunkers as they don't exist. They've been integrated into the dropship to become the Medivac. Infantry like Ghosts can still use all abilities from inside bunker, though.

Also, Vultures don't exist in SC2. They've been replaced by Jackals, which most closely resemble Firebats, actually. They are a kind of "buggy" with a single top-mounted flamethrower. The way I see it, the Vulture is most closely associated with the new small mech/infantry Marauder, while the Firebat's replacement is a Vulture-like Jackal. It's an interesting switch-up that will make for new strategies and counters. SC2 will definitely be played differently than SC1.


Now, back on topic - REAPER!! He's a new kind of unit, with interesting mechanics and a neat role for which he's perfectly suited.
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Old 06-19-2008, 04:22 AM   #12 (permalink)

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Quote:
They've been integrated into the dropship to become the Medivac.
Ah, good point, forgot that got changed in the recent build.

Quote:
Also, Vultures don't exist in SC2.
That was about SC, I was saying that in SC there were other ways to counter Zealot Rush than simply Firebats, and will likely be again. Jackals will probably be terrible versus Zealot Rushes, due to their anti-clump nature (Firebats also had massive concussive damage, but less AoE), though I may be wrong.

Quote:
Still, marine filled bunkers fall quickly before too many zealots and vultures needs factory which can be built when is already too late.
Bunkers didn't fall too fast, and vultures can be teched to quite quickly.

It especially helped if you could wall the ramp.
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Old 06-19-2008, 04:35 AM   #13 (permalink)
 
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I chose Reapers cause Duel-Wielding is just awesome, plus jump packs.

I never really used Firebats. They were usually useless, but then again I play mostly Protoss. Photon Cannons rape firebats.

Also, I like the reapers cause they can attack you while on a cliff, whereas firebats couldn't.
I don't really see why you chose Firebats and Reapers to compare but w/e.
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Old 06-19-2008, 05:04 AM   #14 (permalink)
 
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Reapers are 20x cooler than firebats and at minimum 30x more usefull... Firebats sucked against every unit in the game except Zerglings... That's all they countered were Zerglings!!! So out of about 30 units in the game, they were only good against 1... Reapers are good against lots of stuff!
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Old 06-19-2008, 06:27 AM   #15 (permalink)
 
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I would rather have jumpsuit firebats, that had increased damage, and good counter against like hydras and lings! Reapers remind me too much of the jumpers in dawn of war.
the duel wielding really threw me out of interest... Seriously, carry a freakin bazooka or something we have never seen a unit with a bazooka in this game!
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