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Old 05-18-2007, 04:34 PM   #1 (permalink)
 
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Defend Ability?

Anyone know how you can write a trigger to detect when a unit activates/deactivates defend?

Ive tried "unit begins casting abil" Abil=defend" etc

any ideas?
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Old 05-18-2007, 06:04 PM   #2 (permalink)
 
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Dunno, try to check the current speed for example. I used this in one of my systems. However there were no slow spells.
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Old 05-19-2007, 07:50 PM   #3 (permalink)
 
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nah, the "defend" ability im referring to is just a "duff" ability that fires triggers when its activated/deactivated. Activing the "defend" alone does nothing. I just needed an ability you can turn off & on that has infinate duration.
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