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Defend Ability?
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05-18-2007, 04:34 PM
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Steelb_l_ade
Creator of ROTG
Join Date: Apr 2006
Posts: 151
Defend Ability?
Anyone know how you can write a trigger to detect when a unit activates/deactivates defend?
Ive tried "unit begins casting abil" Abil=defend" etc
any ideas?
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05-18-2007, 06:04 PM
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Mechanical Man
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Join Date: Jan 2005
Posts: 2,982
Dunno, try to check the current speed for example. I used this in one of my systems. However there were no slow spells.
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05-19-2007, 07:50 PM
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Steelb_l_ade
Creator of ROTG
Join Date: Apr 2006
Posts: 151
nah, the "defend" ability im referring to is just a "duff" ability that fires triggers when its activated/deactivated. Activing the "defend" alone does nothing. I just needed an ability you can turn off & on that has infinate duration.
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