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| Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft. |
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09-20-2007, 10:46 AM
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#1 (permalink)
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Sexy Pants Dance
Join Date: Aug 2007
Posts: 379
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Items
Just a question
How many items would be we able to carry?
just 6?
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09-20-2007, 11:44 AM
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#2 (permalink)
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Banned
Join Date: Nov 2006
Posts: 6,459
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Many, not just 6.
We will have a full bag system, but not in next beta
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09-20-2007, 10:56 PM
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#3 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Although we're planning to add some sort of new inventory system in the upcoming Open Beta, it won't be as amazingly cool as the one after or the one after that maybe.
Plans keep developing on the idea so there is no telling how it will look/work since we can't seem to settle with just one idea and be done with it!
~Craka_J
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09-21-2007, 03:23 AM
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#4 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,510
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I'm sure you've seen the bag system here on the Hive someone created, where you can open a window of inventory. Not sure if it's any good, but it would be sweet as a bank.
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09-21-2007, 04:18 AM
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#5 (permalink)
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Watch out, Dr. Wily!
Join Date: Jun 2004
Posts: 575
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Quote:
Originally Posted by Gilles
I'm sure you've seen the bag system here on the Hive someone created, where you can open a window of inventory. Not sure if it's any good, but it would be sweet as a bank.
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There are two bag systems in the Hive. On of them is where you have a bad in your inventory, and you click it to open the bag slots. The other opens a full-screen inventory and is really quite gnarly, but it puts all the items in a certain part of the map, which is wierd.
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09-21-2007, 07:15 AM
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#6 (permalink)
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Sexy Pants Dance
Join Date: Aug 2007
Posts: 379
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I like the bag system, its very neat, unlike the full screen system.
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09-26-2007, 11:22 PM
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#7 (permalink)
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Banned
Join Date: Nov 2006
Posts: 6,459
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you cannot talk about them if you dont know jass. We are looking for something that is awesomely easy to implement as well functional.
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09-27-2007, 02:39 AM
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#8 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,510
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09-27-2007, 10:22 AM
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#9 (permalink)
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Banned
Join Date: Nov 2006
Posts: 6,459
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They don't suck, they are great, but very hard to implement, and use.
I thought about making bag system from scratch that would 100% fit our needs, without having to care about 5 other things we don't even use. Also full screen inventory system is a masterpiece, thought very hard to use (not actually but it DOES take lots of time)
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09-27-2007, 05:52 PM
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#10 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,510
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Do you have bank system? Or just a box? It would be a kickass bank (the fullscreen bag)! Although I'm sure it would be hell to try and incorporate it into the save code.
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09-27-2007, 08:20 PM
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#11 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Bank system at the moment is pretty much like the old "Stash" system. The banker is just a unit you can store items in his inventory. We haven't dedcided to improve it much yet though.
~Craka_J
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