(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Warcraft III Modding > Requests

Requests Need a resource done for your project? Post your request here, however we cannot guarantee that your request may be answered.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-08-2008, 05:49 PM   #1 (permalink)
 
akasixcon's Avatar

User
 
Join Date: Feb 2008
Posts: 16

akasixcon is an unknown quantity at this point (0)


[ Trigger / System ] - Elemental Damage and Mastery System

I want to add a new class of ability to a hero called "Mastery" and "Elemental" damage.

Mastery

- Mastery is like a passive ability for either a summon or a hero.

----------------------------------------------------
--- Example 1 -----
----------------------------------------------------

>> Necromancer hero learns Raise Skeleton ability. Each skeleton only has the default 180 life and 12-14 damage.
>> Necromancer hero levels up and learns "Skeletal Mastery". What it does is increase all units with the ability techtree / research / upgrade or whatever.
>> Skeleton now each has 15-16 damage (and possibly bonus HP and armor).

Summary - basically a hero "buys" an item, uses it and then it raises the "upgrade" level of the "skeletal mastery" melee / ladder style which in turn increases the Skeleton's stats.


Elemental Damage


----------------------------------------------------
--- Example 1 -----
----------------------------------------------------

>> I want to have a fire, cold, lightning, physical and magic type of damage through spells.
>> a hero item can then have statistics such as "half-freeze duration", "half-poison damage reduction", reduce damage taken by 50%, reduce fire damage by 35% and stuff like that.
>> How do I detect the type of spells casted and reduce its damage depending on its element?
akasixcon is offline  
Old 03-08-2008, 06:30 PM   #2 (permalink)
 
Bloody_Turds's Avatar

Mr.Sexy@useast
 
Join Date: Jan 2007
Posts: 637

Bloody_Turds is on a distinguished road (66)Bloody_Turds is on a distinguished road (66)


i have a feeling your makeing a diablo 2 map.. lol

as for the mastery, the skill itself can be done without triggers (engeneering upgrade)
You will have to trigger if a unit uses an item learn engineering though

As for elemental damage detection... you will have to do each spell individually, atleast as far as i know aka
event -unit cast a spell
condition - spell = frost nova
action - set spelltype(playernumber(ownerof(casting unit)))
Ofcourse you would also have to trigger the damage from every spell

As for cold length reduction, you could set up a system of spells with varying cold duration..

From the look of this post though all this is probably to much for u so ya should prolly atleast stick without elemental damage, If however you MUST
there is a map in the spell catagorys that shows elemental damage
atleast there was
__________________
http://www.mapmakersunited.co.nr/
Mimicry is an allusion of Stupidity
Bloody_Turds is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Trigger] help! damage/heal system needed. burnedevil Triggers & Scripts 3 04-11-2008 04:21 PM
damage detection system in GUI? Blue_Devil Triggers & Scripts 4 12-27-2007 12:52 PM
damage and custom buff system Drain Pipe Triggers & Scripts 14 10-01-2007 08:36 PM
Hero Damage system Rizz_Boomer "Graveyard" 1 06-25-2007 08:01 PM
Damage system request. Mr. Clean Triggers & Scripts 1 04-08-2006 09:46 PM

All times are GMT. The time now is 03:45 AM.






Your link here 
Remortgages | Loans | Mobile Phone | Ringtones | Myspace Backgrounds
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle