(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Warcraft III Modding > Triggers & Scripts

Triggers & Scripts Discussions regarding GUI triggers & JASS/AI scripts may be found here. Please review the » JASS Tutorials » Trigger Tutorials

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-07-2006, 12:51 PM   #1 (permalink)

User
 
Join Date: Jun 2004
Posts: 29

Ventura is an unknown quantity at this point (0)


Drop computer player unit's "call for help" range

I've just shifted ownership of the hostile units on my map from neutral hostile to a computer player to prevent game desynchs, but their call for help range is way out there.

When one of their units is attacked, he seems to send out a distress call to a distance of at least 800. Anything else owned by that computer player within that distance comes running.

None of the settings in the unit editor, or in gameplay constants, have any impact on this happening, so is this sort of thing in one of the .ai files I could modify somewhere?

Any help would be greatly appreciated :)
Ventura is offline  
Old 02-08-2006, 09:47 PM   #2 (permalink)
Spell and Map Moderator
 
Dr Super Good's Avatar

The Helpful Personage
 
Join Date: Jan 2005
Posts: 4,415

Dr Super Good is a name known to all (648)Dr Super Good is a name known to all (648)


Quote:
I've just shifted ownership of the hostile units on my map from neutral hostile to a computer player to prevent game desynchs, but their call for help range is way out there.
What do you mean "to prevent game desynchs" ive seen many COMPLEX maps which use neutral hostile as the creeps and hardly if ever desync for example DBZ tribute Ultra.

Well back to your AI question.

That is not caused by the AI it is caused by hard codeing.
Even if the units were owned by a human player it will still do that.
It automaticaly orders nearby units to help each other which makes the game more realistic since if you were a footman you would hardly stand still and do nothing although the enemy is killing another footman 1/2 a meter away from you.

To get around this try using Hold Position which can be ardered by using triggers on the units then they will stand still and not move at all but attack if a unit comes into range.
Dr Super Good is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
["Models"] - "Maincharacters of Final Fantasy VII" DarkChaplain Requests 18 12-25-2007 03:41 PM
[Trigger] how to make when a player clicks "G" or something as a event xXCRIMINALXx Triggers & Scripts 13 10-11-2007 09:57 PM
Triggerproblem with "unit comes in range" . pls he lilanime Triggers & Scripts 2 11-09-2006 07:42 PM
"Targets allowed", "Targeted as", and &q greenbaron Triggers & Scripts 8 09-22-2006 01:54 AM
How to remove a unit's "Move" button? Seraphy Requests 6 11-17-2005 05:05 AM

All times are GMT. The time now is 08:04 PM.






Your link here 
Fast Loans | Credit Counseling | Internet Advertising | Car Finance | Mobile Phones
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle