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Is there any easy way?

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Well isn't to say it's the units or regions ... it might be a trigger
Like I had a map where I wanted units to be allied every second
So I made a trigger
  • Event
  • Every 0.01 Seconds of Game
    • Condition
  • --------------
    • Actions
  • Player Group - Make Humans treat Humans as Ally's with shared vision
  • Player Group - Make Vamps treat Humans as enemy's
  • player group - Make Humans treat Vamps as enemy's
  • Player group - Make Vamps treat Vamps as Ally's with shared vision
If you have any triggers functioning via every seconds it might be the problem but if you don't... then it might be your units or rects whatever :)
 
Do you have slide triggers? Maybe you imported a crappy slide trigger.

Alternatively, it might be some kind of periodic trigger, like kj_ said.

Post any triggers with a periodic event that you have, especially low periodic events.
 
  • Events
  • Time - Every 0.50 seconds of game time
  • Conditions
  • (terrain type at (position of Rifleman 0081 <gen>)) Equal to Ashenval - Grass
  • Actions
  • Wait 0.50 seconds
  • Unit - Kill Rifleman 0081
I have that trigger for 5 players... I tried to make it this

  • Events
  • Time - Elapsed game time is 0.00 seconds
  • Conditions
  • (terrain type at (position of Rifleman 0081 <gen>)) Equal to Ashenval - Grass
  • Actions
  • Wait 0.50 seconds
  • Unit - Kill Rifleman 0081
But it didn't work.

I also have a trigger with many actions...
It takes to long to post that trigger but might it be that? will it reduce the lagg if i make more triggers insted of just 1 long for mortars to shot and that stuff?
 
Ok, i did that setup thing but nothing happens, what more shall i do?

Hey, can't you just post the triggers?


Do you have slide triggers? Maybe you imported a crappy slide trigger.

Alternatively, it might be some kind of periodic trigger, like kj_ said.

Post any triggers with a periodic event that you have, especially low periodic events.

Ehh, what is slide triggers? =/
 
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