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Powerup Model (what to do for it to disappear after picked up?)

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Ham

Ok heres what you need to do, just add simple trigger to destroy ham after you use it as power up item
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Ham
    • Actions
      • Item - Remove (Item being manipulated)
that shoud do the trick
 
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