• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

HELP! I need to know why my icons aren't shown in-game.

Status
Not open for further replies.
Try converting with war3 model editor
Open your TGA with it
Windows-> Textures
right click to texture
click export
enter whateveryouwant.blp to save
 
Hey, you need do this:

1. Create your icon (must be 64x64 pix) (e.x. with paint) (if you want create exellent icon, you need create all four icons: DisabledButton, PassiveButton, DisabledPassiveButton, Button, more information in: http://world-editor-tutorials.thehelper.net/icons.php
2. Save it with name: BTN(yourIconName).bmp
3. Open your converter
4. Convert the icon to .TGA and with 24 bit
5. Import the BTNicon.tga to World Editors Import Manager
6. Use custom patch: ReplaceableTextures\CommandButtons\BTNyourIconName.tga
7. Save your map
8. If your icon is an Ability, do next:
- Create a ability
- Set the ability's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga
- Save your map
If your Icon is an unit, do next:
- Create your unit
- Set the unit's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga

:)
 
Hey, you need do this:

1. Create your icon (must be 64x64 pix) (e.x. with paint) (if you want create exellent icon, you need create all four icons: DisabledButton, PassiveButton, DisabledPassiveButton, Button, more information in: http://world-editor-tutorials.thehelper.net/icons.php
2. Save it with name: BTN(yourIconName).bmp
3. Open your converter
4. Convert the icon to .TGA and with 24 bit
5. Import the BTNicon.tga to World Editors Import Manager
6. Use custom patch: ReplaceableTextures\CommandButtons\BTNyourIconName.tga
7. Save your map
8. If your icon is an Ability, do next:
- Create a ability
- Set the ability's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga
- Save your map
If your Icon is an unit, do next:
- Create your unit
- Set the unit's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga

:)

Ikx, read the thread.

Its just... Not there or something, anyway, I got TGA version to work... While converting the BTN versions to BLP doesn't...

Third post in 3 minutes telling someone to read the the posts!
 
Status
Not open for further replies.
Back
Top