View Full Version : My new terrain art
06-06-2008, 05:24 PM
i made alot of things now and all of them are bad on this 3 things i tryd my best plz tell me what you think of it and what could be better :thumbs_up:
06-06-2008, 05:45 PM
Floating trees, much too flat the first and the second one, much too low environment doodads, low afford at all. Nothing good at all.
The Second one is the only one which is a bit better.
06-06-2008, 05:55 PM
man first of all you dont give any tips to make it better second of all are you always cranking people of when thay try to make somthing ok you can say its flat or somthing but comone man...
06-06-2008, 06:29 PM
Ehm, if i say it is too flat put some hills etc in, if i say floating trees, lower them. If i say too low doodad usage, use more doodads, whats so hard to understand on that?
06-06-2008, 07:03 PM
Theres nothing really hard to understand about it but come on man, give him a break, he tryed he's best to do something this time around, say it in a nicer way and everyone will be happy :P Now i agree on the flatness on the two first ones, in fact, try to never leave any ground completely flat, allways have some variety, but dont overdo it either, and the trees on the hills in the third one is indeed flating, lower them and it will look better.
06-06-2008, 08:19 PM
its called criticizing, get used to it if you're going to terrain!
I only wish people would criticize mine! Its almost like mine is average and theres nothing to say... :(
06-06-2008, 11:24 PM
It looks like warcraft 2! :' (
06-06-2008, 11:29 PM
:O lol it does
really pixely and stuff! >.<
but i like the setting.
06-07-2008, 12:07 AM
I actually quite like the texturing in Screenshot 3, got a kind of 'spring-time' look to it, so good job on that. They all seem to be somewhat lacking in doodads however, just chuck a few environmental doodads (like rocks, flowers, shrubs and so on) in there to fill it up and make it look nice. The grass doodads you did use don't really fit with the Barrens tileset either, so change those to make them blend a little easier :thumbs_up:
06-07-2008, 06:37 AM
ok ty now i know what i can do better. a btw about the resolution is big problem my video card sucks and even when i put evry thing in world editor on high its still shit
06-08-2008, 04:50 AM
The only bad thing about the first one, imo, is the flat ground but enough about that. I think everything else was well done, just remember to add some height n such :wink:. And yeah, ctrl+page up/down to raise/lower doodads, since those trees are kinda floating about in the third screenshot. The second one is a nice look, good use of the orgrimmar wall.
06-08-2008, 04:10 PM
ty yes i know the first on is flat so i gona change that and the doodads afcourse.
vBulletin® v3.8.7, Copyright ©2000-2015, vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO