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Assassins: Faceless Mercenaries (New kind of Map, sorta)

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Level 6
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Oct 23, 2006
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Game Type: Survival/Other/New

1 vs 1 or more (worthless playing in single player)

In this game players take on the roles of assassins that have been trained to blend in with their environment. They look and must act like normal citizens so as not to be caught by the police. One of the players take the role of an undercover police chief, he will try to guess who the assassins are and use the police force to kill the assassins.

This is a double-"who is" map, as both the assassins and the police must guess who is who.

Assassins must also build their hideout as the police tries to look for it.

This is a ticket/point type map like the Battlefield games. The objective is to lower your opposing faction's points to zero.

Assassin: Killing citizens and the mayor will lower the police's points.
Police: Killing Assassins and their home bases will lower their points

*hence, the police cant keep on killing citizens by mistake as this will cause their points to lower.

Features:
-Over 39 houses that assassins can enter and make their home base. (Damn waypoints took a long time)
-A large cityscape that can be used as a playground
-The combat is based on skill and wits, no special abilities, no boosting items, just use your wits to guess who is who.
-Assassins can try mimicking the actions of citizens to look "normal"
-Bad terraining and doodad placement (im too lazy)
-Made in 1 sitting
-Will be adding something to buy for gold in the next version
-Will be adding bonus points for killing the undercover agent in the next version

Progress: 80% BETA version

Help in:
-some waypoints wont work
-logically correct doodad placement (too lazy to put in lanterns and benches)

Contained in the attachments are the doodad and terrain layer
Use World Editor Unlimited to plug them into a blank map
Anyone can try to edit the terrain and make it doodad-licious
 

Attachments

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