Here's my trigger. It's for a respawn system. I need to know if it leaks. If so, where? And how do I fix it?
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Map ini
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Events
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Map initialization
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Conditions
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Actions
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Set Respawn_Fade[1] = 100.00
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Set Respawn_Unit[1] = Fallen 0040 <gen>
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Set Temp_Point[1] = (Position of Fallen 0040 <gen>)
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Respawn1
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Events
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Unit - A unit Dies
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Conditions
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(Triggering unit) Equal to Respawn_Unit[1]
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Actions
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Wait 15.00 seconds
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Unit - Remove Respawn_Unit[1] from the game
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Unit - Create 1 Fallen for Player 1 (Red) at Temp_Point[1] facing 23.07 degrees
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Set Respawn_Unit[1] = (Last created unit)
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Animation - Change Respawn_Unit[1]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
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Trigger - Turn on Respawn1 Fade <gen>
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Respawn1 Fade
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Events
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Time - Every 0.04 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Respawn_Fade[1] Equal to 0.00
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Then - Actions
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Trigger - Turn off (This trigger)
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Set Respawn_Fade[1] = 100.00
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Else - Actions
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Set Respawn_Fade[1] = (Respawn_Fade[1] - 2.00)
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Animation - Change Respawn_Unit[1]'s vertex coloring to (100.00%, 100.00%, 100.00%) with Respawn_Fade[1]% transparency
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