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Ambient Sound

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To stop music do Cromox's suggestion and when adding music, be careful you might confuse Music with Sounds so here is a bit explanation:

Sound: Plays your sound and when it ends, it will not loop anymore. To play a sound:
  • Sound - Play >>Your sound here<<
Music: Plays your music and it will loop making it endless and also replaces the BGM being played by the game, only by triggers it can be stopped. To play a music, same with the format of Music but dont confuse them for they are DIFFERENT TRIGGERS:
  • Sound - Play >>Your music here<<
 
To stop music do Cromox's suggestion and when adding music, be careful you might confuse Music with Sounds so here is a bit explanation:

Sound: Plays your sound and when it ends, it will not loop anymore. To play a sound:
  • Sound - Play >>Your sound here<<
Music: Plays your music and it will loop making it endless and also replaces the BGM being played by the game, only by triggers it can be stopped. To play a music, same with the format of Music but dont confuse them for they are DIFFERENT TRIGGERS:
  • Sound - Play >>Your music here<<

Actually you could loop sounds using this method:
  • For each (Integer A) from 1 to 9999, do (Actions)
    • Loop - Actions
      • Sound - Play (Last played sound)
      • Wait for (Last played sound) to be 0.00 seconds from finished playing
 
Another way I found out just before how to loop sound without triggers, is to go to the sound editor and double click the sound and it will come up with a menu. Find automatically loop sound and tick the box. Now that sound loops whenever you use the trigger Sound - Play Sound

I know you resolved your issue, but thought it was worth mentioning
 
Another way I found out just before how to loop sound without triggers, is to go to the sound editor and double click the sound and it will come up with a menu. Find automatically loop sound and tick the box. Now that sound loops whenever you use the trigger Sound - Play Sound

I know you resolved your issue, but thought it was worth mentioning

That was definitely worth mentioning... I for one did not know that until now... thanks!
 
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