• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Question about Banish

Status
Not open for further replies.
It multiplies the damage from magic and spell by the constant used in "Gameplay Constants". By default I think its 44%.
So, if a spell that deals 200 spell damage is cast on a unit with Banish, it will deal 288 damage instead.

It is 66% default! Spell that deals 3000 will deal 4980. :grin:
I was trying to change it in gamplay constants, but "spells" field makes no effect on it... but when you set "siege" and "chaos" it works as you wish...

I think it is some bug like Poison ability has.

In object editor Data - Attack speed factor reduces movement and Data - Movement speed data reduces attack speed
 
@ZiGOR
Pugna's Decrepify in DotA have different ethereal values.Or am i just blind to see.

Decrepify.jpg

v6.77b
 
Status
Not open for further replies.
Back
Top