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Is there a way to remove a doodadd when entering a region?

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Actually you can, you can place the doodads you want to remove in a region and use the animation trigger that says play animation for all doodads of type in region. Then just choose the doodad you want to remove and play its 'hide' animation. You can also bring it back by playing its 'show' animation. This, however, does not remove any pathing, but since pathing blockers are destructible they can be removed easily.
 
Actually you can, you can place the doodads you want to remove in a region and use the animation trigger that says play animation for all doodads of type in region. Then just choose the doodad you want to remove and play its 'hide' animation. You can also bring it back by playing its 'show' animation. This, however, does not remove any pathing, but since pathing blockers are destructible they can be removed easily.

Indeed.
 
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