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Floating text wont appear in a certain part of the map?

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Level 8
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Aug 21, 2009
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So i have a trigger that looks like this:

  • Actions
    • Floating Text - Create floating text that reads High at (Center of BountyHigh <gen>) with Z offset 0.00, using font size 10.00, color (20.00%, 100.00%, 0.00%), and 0.00% transparency
    • Floating Text - Create floating text that reads Medium at (Center of BountyMed <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 90.00%, 0.00%), and 0.00% transparency
    • Floating Text - Create floating text that reads Low at (Center of BountyLow <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 10.00%, 0.00%), and 0.00% transparency
and that trigger runs:
  • Events
    • Time - Elapsed game time is 0.00 seconds
The floating text doesnt appear in the set regions above, but when i change the regions, they DO appear. I dont change anything but the location they are to be made in. I am completely clueless as to why this is happening.. Any help/ideas?
 
I moved all of the regions to a different part of the map and all of the texts worked fine. It seems a specific part of it cannot create floating text? Odd right? Thanks for the help though guys!

By the way, do you know how to make 'Holy Light' target all enemy units, rather than just the undead?
 
I moved all of the regions to a different part of the map and all of the texts worked fine. It seems a specific part of it cannot create floating text? Odd right? Thanks for the help though guys!

By the way, do you know how to make 'Holy Light' target all enemy units, rather than just the undead?

This requires a remake of the spell, which must be done in GUI or JASS.
 
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