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From what I know, the possible way is that you must first take the Cloud Model from the war3's mpq using MPQmaster. Then, there should some settings that makes the model to have teamcolor, or perhaps you just have to alter the texture to have teamcolor. Next, make a dummy unit with the Edited Cloud Model and create it on the area where the spell is cast via triggers.
I'm not sure how team colors for Special Effects work though. Hope there's someone more qualified to answer your question.
I belive you can with triggers. Remove the cloud model from the ability and use recolored units with the cloud model. Then place the unit with trigger.
ahh.. recolored! =) Why didn't I thought of that? D: well, obviously recolor is way easier to do since you do it yourself without any problem or difficulty.
it could be done with model editing. I've heard about the possibility to edit the cloud effect to color using team color, but I'm not sure how to do this.
Unfortunately this can't be done in this model due that it has set some parameters too high in scaling the particles and in the parameters Head(life span) and Head(decay) are used in the model to give it volume to the effect. Those values ARE NOT compatible with team color and it will look like floating squares... simply horrible.
That's the best you can get unless a modeller can offer an alternative to solve this.
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