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View Full Version : [Trigger] Armor increases with more Enemy Heroes nearby

Jackhamme
08-04-2012, 06:58 AM
Hey guys, I have created a new champion for my DotA style map but his passive ability doesn't work. I'll copy the tool tip for it.

Defensive Stance: Nikoro turns to a more defensive stance the more enemy heroes are around him. If there is 1 enemy hero near Nikoro, his armor will increase by 2. If there are 2 enemy heroes near Nikoro his armor will increase by 3. If there is 3 or more enemy heroes around Nikoro, his armor will increase by 4.5.

Oh and if there is 0 enemy heroes near him it doesn't get an armor increase. The way the work is this. The ability its self has 4 levels, and level 1 its no armor increase and at level 2 its 2 armor etc etc. What I tried to do was make a trigger that when a nearby enemy unit comes within a certain range it changes the level of the ability. Here are the triggers:

Human enemy check
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Set integer_NUMBER = (Number of units in (Units within 700.00 of (Position of Human_Samuria) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching player) is an enemy of (Owner of Human_Samuria)) Equal to True))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integer_NUMBER Equal to 0
Then - Actions
Unit - Set level of Defensive Stance for Human_Samuria to 1
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integer_NUMBER Equal to 1
Then - Actions
Unit - Set level of Defensive Stance for Human_Samuria to 2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integer_NUMBER Equal to 2
Then - Actions
Unit - Set level of Defensive Stance for Human_Samuria to 3
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integer_NUMBER Greater than or equal to 3
Then - Actions
Unit - Set level of Defensive Stance for Human_Samuria to 4
Else - Actions

And here is where the Human_Samurai variable comes from.

Human Samurai
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Matching unit)) Equal to Samurai
Or - Any (Conditions) are true
Conditions
(Owner of (Matching unit)) Equal to Player 1 (Red)
(Owner of (Matching unit)) Equal to Player 2 (Blue)
(Owner of (Matching unit)) Equal to Player 3 (Teal)
Actions
Set Human_Samuria = (Triggering unit)