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WhiteDeath
07-20-2012, 07:12 PM
Is there a program that will allow me to view all particles as they will be shown ingame?

PurgeandFire
07-20-2012, 07:17 PM
The only tool for that is pretty much magos' model editor. Just go to animation controller and set it to the stand or birth animation for the effect.

However, it might not always look the same as it would ingame, but that tool is probably your best option.

WhiteDeath
07-20-2012, 08:19 PM
magos does not show line emmiters and a lot of other stuff, so it is not sufficient.

JesusHipster
07-21-2012, 04:53 PM
World editor^^

WhiteDeath
07-21-2012, 05:03 PM
WE is what I am currently using, saving model, importing model and running WE just to see the changes that I have done is very tedious and annoying.

JesusHipster
07-21-2012, 05:10 PM
It's the best way. Also warcraft 3 model viewer shows all of the particles, but not exactly the way, it's shown ingame. Still helps alittle.

WhiteDeath
07-21-2012, 05:36 PM
Could you give me a ling to this fabled warcraft 3 model viewer?

JesusHipster
07-21-2012, 06:06 PM
Are you banned in google or what?
http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-viewer-62878/

Here you go.

WhiteDeath
07-21-2012, 06:22 PM
I have that one it does not show line and ribbon emitters .

eubz
07-21-2012, 08:43 PM
Actually, for having been editing war3 models for almost a year, I have not found the best particle viewer than the game alone. But if you are looking for one that will show you good results go download this http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/.

WhiteDeath
07-21-2012, 10:00 PM
I have that one aswell and it does not show line and ribbon emitters.

JesusHipster
07-21-2012, 10:08 PM
Line and ribbon emitters are only visible ingame. Warcraft III Viewer shows tail and head particles and Magos Model Editor shows only head, but gives a fine toolset to edit them. That's all.

WhiteDeath
07-21-2012, 10:43 PM
:ogre_icwydt::ogre_frown::ogre_rage:So there is no program out there that will allow me to view particles properly

JesusHipster
07-21-2012, 11:26 PM
You want to recive the same answer for a third time?

eubz
07-21-2012, 11:37 PM
There is, and it's in-game. If not in-game, probably what you are looking for is still undeveloped. And I don't think somebody will develop that kind of software. If there's one, thanks to him because that's also what we are looking for.

Tirlititi
07-22-2012, 10:49 PM
You can check changes of your models without restarting the WE.

You see, when WE needs to display a model, it loads it in the RAM and makes an association path<->model. So if you re-import the model, it won't re-load it in the RAM but keep the old version.

However, you can re-import your model, give it a different path that has never been loaded and immediatly save the map. You may add a figure at the end of the re-imported model's path, for instance.
It's quiet tedious (if you forget to save the map just after re-importing, you have to do it all again from beginning), but it's less tedious than closing and re-opening WE everytime.

Hope this helps.

-Grendel
07-23-2012, 03:40 AM
:ogre_icwydt::ogre_frown::ogre_rage:So there is no program out there that will allow me to view particles properly

why dont you just test it in-game

WhiteDeath
07-23-2012, 06:45 AM
Because to test in game means that I have start up WE, load the map, import the model, start WC3 and finally exit. That is what I will have to do for each change that I make to the particle emitter. Yesterday it took me almost an hour just to rotate and set up a ribbon emitter properly.

-Grendel
07-23-2012, 07:29 AM
well you have no choice!
magos don't show up particles and ribbons nicely, so do war3 model viewer.

nGy
07-24-2012, 11:37 PM
Why don't you just create a new map, import your model, test the map and re-import the model every time you change it? (And for ribbon emitters you can create a dummy particle emitter to show you how your ribbon will move - at least that's how I do it xP )

WhiteDeath
07-25-2012, 08:25 AM
That is how I do it too, and as I said it is quite tedious and time consuming.

nGy
07-25-2012, 08:41 AM
Oh, right. Sorry, I didn't read properly xP