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Bash animation.

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  • Melee Initialization
    • Events
    • Conditions
    • Actions
      • Animation - Play Mountain King 0001 <gen>'s Attack slam animation
Uhh... This didn't work?
 
To clarify: skill bash should auto play slam animation, thats why "Required animation names" filed is empty in that ability.

If unit does not own any, (and the string has to be exactly: 'slam' or 'attack slam') given animation won't be played at all.

Additionaly, about SetUnitAnimationByIndex: take a look at this post, I have explained there how to find proper animation index in any model.
 
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