- Joined
- Feb 19, 2006
- Messages
- 237
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Smoke Potion
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Smoke Potion (dummy)
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Actions
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Custom script: local real x = GetSpellTargetX()
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Custom script: local real y = GetSpellTargetY()
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Custom script: set bj_lastCreatedUnit = CreateUnit(GetTriggerPlayer(), 'h00A', x, y, bj_UNIT_FACING)
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Custom script: call UnitAddAbility(bj_lastCreatedUnit, 'Aclf')
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Custom script: call IssuePointOrderById(bj_lastCreatedUnit, 852473, x, y)
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Custom script: call UnitApplyTimedLife(bj_lastCreatedUnit, 'BTLF', 10.5)
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