- Joined
- Jul 10, 2011
- Messages
- 562
Hey all...
i just tested my map a little bit with a friend but we ran into some problems...
i wont show the triggers of the arena systemhere because it's too long i would say.
my question now is :
would a really really good triggerer help me with this system?
If someone would help me i would send him the triggers or the map itself...
some informations about the revive system:
-it includes 3 types of arena
-it's made from the scratch
-it's completely GUI
now the revive "system"...maybe someone can help there...
the main trigger:
thanks in advance
greetz happy
EDIT:
Here the Arena triggers (Pharao_ wanted it ;D ) :
i just tested my map a little bit with a friend but we ran into some problems...
i wont show the triggers of the arena systemhere because it's too long i would say.
my question now is :
would a really really good triggerer help me with this system?
If someone would help me i would send him the triggers or the map itself...
some informations about the revive system:
-it includes 3 types of arena
-it's made from the scratch
-it's completely GUI
now the revive "system"...maybe someone can help there...
the main trigger:
-
revival
-

Events
-


Unit - A unit Dies
-
-

Conditions
-

Actions
-


For each (Integer A) from 1 to 6, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





'IF'-Conditions
-






((Triggering unit) is in heaven_unit_group) Equal to True
-
-





'THEN'-Actions
-






Set RevivePointHeaven = (Center of revive heaven <gen>)
-






Set ReviveHero[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
-






Countdown-Timer - Start ReviveTimer[(Player number of (Owner of (Triggering unit)))] as a One-Shot timer that will expire in 10.00 seconds
-
-





'ELSE'-Actions
-
-
-
-


For each (Integer A) from 7 to 12, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





'IF'-Conditions
-






((Triggering unit) is in hell_unit_group) Equal to True
-
-





'THEN'-Actions
-






Set RevivePointHell = (Center of revive hell <gen>)
-






Set ReviveHero[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
-






Countdown-Timer - Start ReviveTimer[(Player number of (Owner of (Triggering unit)))] as a Einmalig timer that will expire in 10.00 seconds
-
-





'ELSE'-Actions
-
-
-
-
-
-
revival player1
-

Events
-


Time - ReviveTimer[1] expires
-
-

Conditions
-

Actions
-


Hero - Instantly revive ReviveHero[1] at RevivePointHeaven, Show revival graphics
-
-
thanks in advance
greetz happy
EDIT:
Here the Arena triggers (Pharao_ wanted it ;D ) :
-
arena timer and timer window
-

Events
-


Unit - A unit enters first hero spawn <gen>
-
-

Conditions
-

Actions
-


Countdown-Timer - Start arena_timer as a One-Shot timer that will expire in 600.00 seconds
-


Countdown-Timer - Create a timer window for arena_timer with title Arena starts in...
-


Set timer_window = (Last created timer window)
-


Countdown-Timer - Show (Last created timer window)
-


Trigger - Turn off (This trigger)
-
-
-
set units
-

Events
-


Zeit - Elapsed game time is 5.00 seconds
-
-

Conditions
-

Actions
-


Set creeps_spawn_arena[1] = Arena Creep Level 1
-


Set creeps_spawn_arena[2] = Arena Creep Level 5
-


Set creeps_spawn_arena[3] = Arena Creep Level 10
-


Set creeps_spawn_arena[4] = Arena Creep Level 15
-


Set creeps_spawn_arena[5] = Arena Creep Level 20
-


Set creeps_spawn_arena[6] = Arena Creep Level 25
-
-
-
arena trigger
-

Events
-


Time - arena_timer expires
-
-

Conditions
-

Actions
-


Countdown-Timer - Pause arena_timer
-


Countdown-Timer - Destroy timer_window
-


Set Arena_IntegerType = (Random integer number between 1 and 3)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



'IF'-Conditions
-




Arena_IntegerType Equal to 1
-
-



'THEN'-Actions
-




Countdown-Timer - Start CreepsArena_Timer as a One-Shot timer that will expire in 0.10 seconds
-




Set Temp_Group = (Units in (Entire map))
-




Unit Group - Pick every unit in TempGroup and do (Actions)
-





Loop - Actions
-






Unit - Make (Picked unit) Invurnable
-






Unit - Pause (Picked unit)
-
-
-




Custom script: call DestroyGroup (udg_Temp_Group)
-




Unit Group - Pick every unit in (Random 1 units from heaven_unit_group) and do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Conditions
-








((Picked unit) is dead) Equal to True
-
-







'THEN'-Actions
-








Set Temp_Point = (Center of revive heaven <gen>)
-








Hero - Instantly revive (Picked unit) at Temp_Point, Verbergen revival graphics
-








Custom script: call RemoveLocation (udg_Temp_Point)
-
-







'ELSE'-Actions
-
-






Set Temp_Point = (Center of edge L port <gen>)
-






Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-






Unit - Move (Picked unit) instantly to TempPoint
-






Custom script: call RemoveLocation (udg_Temp_Point)
-






Set Arena_Heroes[1] = (Picked unit)
-
-
-




Unit Group - Pick every unit in (Random 1 units from hell_unit_group) and do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Conditions
-








((Picked unit) is dead) Equal True
-
-







'THEN'-Actions
-








Set Temp_Point = (Center of revive hell <gen>)
-








Hero - Instantly revive (Picked unit) at Temp_Point, Verbergen revival graphics
-








Custom script: call RemoveLocation (udg_Temp_Point)
-
-







'ELSE'-Actions
-
-






Set Temp_Point = (Center of edge R port <gen>)
-






Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-






Unit - Move (Picked unit) instantly to TempPoint
-






Custom script: call RemoveLocation (udg_Temp_Point)
-






Set Arena_Heroes[2] = (Picked unit)
-
-
-




Player Group - Pick every player in (All players) and do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Conditions
-








(Arena_Heroes[1] belongs to an ally of (Picked player)) Equal to True
-
-







'THEN'-Actions
-








Set Temp_Point = (Position of Arena_Heroes[1])
-








Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-








Custom script: call RemoveLocation (udg_Temp_Point)
-
-







'ELSE'-Actions
-








Set Temp_Point = (Position of Arena_Heroes[2])
-








Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-








Custom script: call RemoveLocation (udg_Temp_Point)
-
-
-
-
-




Game - Display to (All players) the text: |cffFFB90FArena Mod...
-




Game - Display to (All players) the text: 3...
-




Wait 1.00 seconds
-




Game - Display to (All players) the text: 2...
-




Wait 1.00 seconds
-




Game - Display to (All players) the text: 1...
-




Wait 1.00 seconds
-




Game - Display to (All players) the text: |cffFF3030GO!!!|r
-




Set Creep_Number = (Random integer number between 1 and 20)
-




Set Creep_ArenaNumber = (Random integer number between 1 and 6)
-




Set Temp_Point = (Random point in edge L <gen>)
-




Unit - Create Creep_Number creeps_spawn_arena[Creep_ArenaNumber] for Neutral hostile at TempPoint facing ...
-




Custom script: call RemoveLocation (udg_Temp_Point)
-




Set Temp_Point = (Random point in edge R <gen>)
-




Unit - Create Creep_Number creeps_spawn_arena[Creep_ArenaNumber] for Neutral hostile at TempPoint facing...
-




Custom script: call RemoveLocation (udg_Temp_Point)
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Set Temp_Group = (Units in edge L <gen>)
-




Unit Group - Pick every unit in Temp_Group and do (Actions)
-





Loop - Actions
-






Unit - Make (Picked unit) vurnable
-






Unit - Unpause (Picked unit)
-
-
-




Custom script: call RemoveLocation (udg_Temp_Point)
-




Set Temp_Group = (Units in edge R <gen>)
-




Unit Group - Pick every unit in Temp_Group and do (Actions)
-





Loop - Actions
-






Unit - Make (Picked unit) vurnable
-






Unit - Unpause (Picked unit)
-
-
-




Custom script: call RemoveLocation (udg_Temp_Point)
-




Trigger - Turn on arena creeps check <gen>
-




Trigger - Turn off revival <gen>
-




Trigger - Turn off (This trigger)
-
-



'ELSE'-Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





'IF'-Conditions
-






Arena_IntegerType Equal 2
-
-





'THEN'-Actions
-






Set Arena_IntegerType2 = 0
-






Set Arena_IntegerType3 = 2
-






Countdown-Timer - Start CreepsArena_Timer as a One-Shot timer that will expire in 0.10 seconds
-






Set Temp_Group = (Units in (Entire map))
-






Unit Group - Pick every unit in TempGroup and do (Actions)
-







Loop - Actions
-








Unit - Make (Picked unit) invurnable
-








Unit - Pause (Picked unit)
-
-
-






Custom script: call DestroyGroup (udg_Temp_Group)
-






For each (Integer A) from 1 to 2, do (Actions)
-







Loop - Actions
-








Unit Group - Pick every unit in (Random 1 units from heaven_unit_group) and do (Actions)
-









Loop - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











'IF'-Conditions
-












((Picked unit) is dead) Equal to True
-
-











'THEN'-Actions
-












Set Temp_Point = (Center of revive heaven <gen>)
-












Hero - Instantly revive (Picked unit) at Temp_Point, Hide revival graphics
-












Custom script: call RemoveLocation (udg_Temp_Point)
-
-











'ELSE'-Actions
-
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











'IF'-Conditions
-












(Integer A) Equal to 1
-
-











'THEN'-Actions
-












Set Temp_Point = (Center of CreepsArenaHeavenPort <gen>)
-
-











'ELSE'-Actions
-












Set Temp_Point = (Center of CreepsArenaHeavenPort2 <gen>)
-
-
-










Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-










Unit - Move (Picked unit) instantly to TempPoint
-










Custom script: call RemoveLocation (udg_Temp_Point)
-










Set Arena_Heroes[(Integer A)] = (Picked unit)
-
-
-
-
-






For each (Integer A) from 3 to 4, do (Actions)
-







Loop - Actions
-








Unit Group - Pick every unit in (Random 1 units from hell_unit_group) and do (Actions)
-









Loop - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











'IF'-Conditions
-












((Picked unit) is dead) Equal to True
-
-











'THEN'-Actions
-












Set Temp_Point = (Center of revive hell <gen>)
-












Hero - Instantly revive (Picked unit) at Temp_Point, Hide revival graphics
-












Custom script: call RemoveLocation (udg_Temp_Point)
-
-











'ELSE'-Actions
-
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











'IF'-Conditions
-












(Integer A) Equal to 3
-
-











'THEN'-Actions
-












Set Temp_Point = (Center of CreepsArenaHellPort <gen>)
-
-











'ELSE'-Actions
-












Set Temp_Point = (Center of CreepsArenaHellPort2 <gen>)
-
-
-










Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-










Unit - Move (Picked unit) instantly to TempPoint
-










Custom script: call RemoveLocation (udg_Temp_Point)
-










Set Arena_Heroes[(Integer A)] = (Picked unit)
-
-
-
-
-






Player Group - Pick every player in (All players) and do (Actions)
-







Loop - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









'IF'-Conditions
-










(Arena_Heroes[1] belongs to an ally of (Picked player)) Equal to True
-
-









'THEN'-Actions
-










Set Temp_Point = (Position of Arena_Heroes[1])
-










Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-









'ELSE'-Actions
-










Set Temp_Point = (Position of Arena_Heroes[3])
-










Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-
-
-
-






Game - Display to (All players) the text: |cffFFB90FArena Mod...
-






Game - Display to (All players) the text: 3...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: 2...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: 1...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: |cffFF3030GO!!!|r
-






Set Creep_Number = (Random integer number between 10 and 40)
-






Set Creep_ArenaNumber = (Random integer number between 1 and 6)
-






Set Temp_Point = (Random point in CreepsArenaHeaven <gen>)
-






Unit - Create Creep_Number creeps_spawn_arena[Creep_ArenaNumber] for Neutral hostile at TempPoint facing ...
-






Custom script: call RemoveLocation (udg_Temp_Point)
-






Set Temp_Point = (Random point in CreepsArenaHell <gen>)
-






Unit - Create Creep_Number creeps_spawn_arena[Creep_ArenaNumber] for Neutral hostile at TempPoint facing ...
-






Custom script: call RemoveLocation (udg_Temp_Point)
-






Set Temp_Group = (Units in CreepsArenaHeavenTotal <gen>)
-






Unit Group - Pick every unit in Temp_Group and do (Actions)
-







Loop - Actions
-








Unit - Make (Picked unit) vurnable
-








Unit - Pause (Picked unit)
-
-
-






Custom script: call DestroyGroup (udg_Temp_Group)
-






Set Temp_Group = (Units in CreepsArenaHellTotal <gen>)
-






Unit Group - Pick every unit in Temp_Group and do (Actions)
-







Loop - Actions
-








Unit - Make (Picked unit) vurnable
-








Unit - Unpause (Picked unit)
-
-
-






Custom script: call DestroyGroup (udg_Temp_Group)
-






Trigger - Turn on arena creeps check <gen>
-






Trigger - Turn off revival <gen>
-






Trigger - Turn off (This trigger)
-
-





'ELSE'-Actions
-






Set Arena_IntegerType2 = 0
-






Set Arena_HeroesFight = (Random integer number between 1 and 6)
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Conditions
-








Or - Any (Conditions) are true
-









Conditions
-










Arena_HeroesFight greater than (Number of units in heaven_unit_group)
-










Arena_HeroesFight Greater than (Number of units in hell_unit_group)
-
-
-
-







'THEN'-Actions
-








Set Arena_HeroesFight = 1
-
-







'ELSE'-Actions
-
-






Set Arena_IntegerType3 = Arena_HeroesFight
-






Countdown-Timer - Start CreepsArena_Timer as a One-Shot timer that will expire in 0.10 seconds
-






Set Temp_Group = (Units in (Entire map))
-






Unit Group - Pick every unit in TempGroup and do (Actions)
-







Loop - Actions
-








Unit - Make (Picked unit) invurnable
-








Unit - Pause (Picked unit)
-
-
-






Custom script: call DestroyGroup (udg_Temp_Group)
-






Unit Group - Pick every unit in (Random Arena_HeroesFight units from heaven_unit_group) and do (Actions)
-







Loop - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









'IF'-Conditions
-










((Picked unit) is dead) Equal to True
-
-









'THEN'-Actions
-










Set Temp_Point = (Center of revive heaven <gen>)
-










Hero - Instantly revive (Picked unit) at Temp_Point, Hide revival graphics
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-









'ELSE'-Actions
-
-








Set Temp_Point = (Center of HeroArenaPortHeaven <gen>)
-








Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-








Unit - Move (Picked unit) instantly to TempPoint
-








Custom script: call RemoveLocation (udg_Temp_Point)
-








Set Arena_IntegerType2 = (Arena_IntegerType2 + 1)
-








Set Arena_Heroes[Arena_IntegerType2] = (Picked unit)
-








Unit Group - Add Arena_Heroes[Arena_IntegerType2] to ArenaHeroFightsGroup[1]
-
-
-






Unit Group - Pick every unit in (Random Arena_HeroesFight units from hell_unit_group) and do (Actions)
-







Loop - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









'IF'-Conditions
-










((Picked unit) is dead) Equal to True
-
-









'THEN'-Actions
-










Set Temp_Point = (Center of revive hell <gen>)
-










Hero - Instantly revive (Picked unit) at Temp_Point, Verbergen revival graphics
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-









'ELSE'-Actions
-
-








Set Temp_Point = (Center of HeroArenaPortHell <gen>)
-








Set player_positions[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
-








Unit - Move (Picked unit) instantly to TempPoint
-








Custom script: call RemoveLocation (udg_Temp_Point)
-








Set Arena_IntegerType3 = (Arena_IntegerType3 + 1)
-








Set Arena_Heroes[Arena_IntegerType3] = (Picked unit)
-








Einheitengruppe - Add Arena_Heroes[Arena_IntegerType3] to ArenaHeroFightsGroup[2]
-
-
-






Player Group - Pick every player in (All players) and do (Actions)
-







Loop - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









'IF'-Conditions
-










(Arena_Heroes[1] belongs to an ally of (Picked player)) Equal to True
-
-









'THEN'-Actions
-










Set Temp_Point = (Position of Arena_Heroes[1])
-










Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-









'ELSE'-Actions
-










Set Temp_Point = (Position of Arena_Heroes[Arena_HeroesFight])
-










Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-
-
-
-






Game - Display to (All players) the text: |cffFFB90FArena Mod...
-






Game - Display to (All players) the text: 3...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: 2...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: 1...
-






Wait 1.00 seconds
-






Game - Display to (All players) the text: |cffFF3030GO!!!|r
-






Set Temp_Group = (Units in HeroArenaTotal <gen>)
-






Unit Group - Pick every unit in Temp_Group and do (Actions)
-







Loop - Actions
-








Unit - Make (Picked unit) Vurnable
-








Unit - Unpause (Picked unit)
-
-
-






Custom script: call RemoveLocation (udg_Temp_Point)
-






Trigger - Turn on arena creeps check <gen>
-






Trigger - Turn off revival <gen>
-






Trigger - Turn off (This trigger)
-
-
-
-
-
-
-
finished
-

Events
-


Time - CreepsArena_Timer expires
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



'IF'-Conditions
-




And - All (Conditions) are true
-





Conditions
-






heaven_done Equal to True
-






hell_done Equal to True
-
-
-
-



'THEN'-Actions
-




Trigger - Turn on arena trigger <gen>
-




Trigger - Turn on revival <gen>
-




Trigger - Run port back and unpause <gen> (ignoring conditions)
-
-



'ELSE'-Actions
-




Countdown-Timer - Start CreepsArena_Timer as a One-Shot timer that will expire in 0.10 seconds
-
-
-
-
-
port back and unpause
-

Events
-

Conditions
-

Actions
-


Set Temp_Group = (Units in (Entire map))
-


Unit Group - Pick every unit in TempGroup and do (Actions)
-



Loop - Actions
-




Unit - Make (Picked unit) vurnable
-




Unit - Unpause (Picked unit)
-
-
-


Custom script: call DestroyGroup (udg_Temp_Group)
-


For each (Integer A) from 1 to 12, do (Actions)
-



Loop - Actions
-




Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Conditions
-








Or - Any (Conditions) are true
-









Conditions
-










(Picked unit) Equal to Arena_Heroes[(Integer A)]
-
-
-
-







'THEN'-Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









'IF'-Conditions
-










(Arena_Heroes[(Integer A)] is dead) Equal to True
-
-









'THEN'-Actions
-










Set Temp_Point = (Center of item fuse over rank 2 til rank 4 <gen>)
-










Hero - Instantly revive Arena_Heroes[(Integer A)] at Temp_Point, Hide revival graphics
-










Custom script: call RemoveLocation (udg_Temp_Point)
-
-









'ELSE'-Actions
-
-








Unit - Move (Picked unit) instantly to player_positions[(Player number of (Owner of (Picked unit)))]
-








Set Arena_Heroes[(Integer A)] = No Unit
-
-







'ELSE'-Actions
-
-
-
-
-
-


Set heaven_done = False
-


Set hell_done = False
-


Countdown-Timer - Start arena_timer as a One-Shot timer that will expire in 600.00 seconds
-


Countdown-Timer - Create a timer window for (Last started timer) with title Arena starts in...
-


Set timer_window = (Last created timer window)
-


Trigger - Turn off arena creeps check <gen>
-


Trigger - Turn off (This trigger)
-
-
Last edited:







