• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Trigger] Hero Revival

Status
Not open for further replies.
I found an example hero revival system online that uses local variables via custom script to create hero revivals. Problem is, other players can see the timers for their enemies and allies, which I need changed for my map. I want only the player whos hero died to be able to see the timer. I am a GUI guy, so a GUI solution would be best (as in custom script is ok, I don't want to write the whole thing in JASS because I might screw it up O.o)

  • Revive Hero
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Custom script: local timerdialog WINDOW
      • Custom script: local integer HEROWAIT
      • Custom script: local timer OURTIMER
      • Custom script: local unit OURHERO
      • Custom script: set OURHERO = GetDyingUnit()
      • Custom script: set HEROWAIT = ( GetHeroLevel(OURHERO) * 5 )
      • Custom script: set OURTIMER = CreateTimer()
      • Custom script: call StartTimerBJ( OURTIMER, false, ( I2R(HEROWAIT) ))
      • Custom script: call CreateTimerDialogBJ( OURTIMER, GetPlayerName(GetOwningPlayer(OURHERO)) )
      • Custom script: set WINDOW = GetLastCreatedTimerDialogBJ()
      • Custom script: call TimerDialogDisplayForPlayerBJ( true, WINDOW, GetOwningPlayer(OURHERO) )
      • Custom script: call PolledWait( HEROWAIT )
      • Custom script: call ReviveHeroLoc( OURHERO, GetPlayerStartLocationLoc(GetOwningPlayer(OURHERO)), true )
      • Custom script: call DestroyTimerDialog(WINDOW)
 
JASS:
function CreateTimerDialogBJ takes timer t, string title returns timerdialog
    set bj_lastCreatedTimerDialog = CreateTimerDialog(t)
    call TimerDialogSetTitle(bj_lastCreatedTimerDialog, title)
    call TimerDialogDisplay(bj_lastCreatedTimerDialog, true)
    return bj_lastCreatedTimerDialog
endfunction

displays the dialog on default.
 
Status
Not open for further replies.
Back
Top