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I do not think SC2 positions are measured in meters. For earth like jumping you will have do divise a value based on scale (take the marine to be 7 ft or something and convert it to meters and measure his hight in SC2 units etc). Additionally remember that you could make it so that the gravity factor varies from stage to stage.- gravitational acceleration is 9.8 and it should be natural
could you explain the UI in the top left corner?
the game looks interesting,
but the aiming mechanism for ranged units seems off. you can only face in 8 directions it seems, leaving spots where you can't get unless you start walking around like crazy to get the right angle. (shown especially at 3:04 in your first video (the third one posted in this case))
plus the jumping as they said, needs some work.
Try getting their animation to freeze, check the actor events as you could probably wire something in there to freeze their animation under certain conditions (like adding a behaviour or something).
It has been scientifically proven that human beings in fact do NOT follow parabolas when we jump.
It is parabolic in nature, but not a direct x^2 fashion.
Just an fyi...
Unlimited lifes makes the game not challenging at all, at least for me.Uh, parabolic implies that it's of a quadratic form i.e. ax^2 + bx + c. In real life, there's air resistance (which is absolutely negligible in this situation) and that makes the problem non-quadratic and thus non-parabolic.