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Switch place ability

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Sure
  • Trigger
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to x
  • Actions
    • Custom script: call SetUnitX (GetSpellTargetUnit(), GetUnitX(GetTriggerUnit()))
    • Custom script: call SetUnitX (GetTriggerUnit(), GetUnitX(GetSpellTargetUnit()))
    • Custom script: call SetUnitY (GetSpellTargetUnit(), GetUnitY(GetTriggerUnit()))
    • Custom script: call SetUnitY (GetTriggerUnit(), GetUnitY(GetSpellTargetUnit()))
Well, I know it's not pure GUI, but instead of messing with variables, this is your fastest method :)



Sorry, you said "not targeted", I just noticed that. Well, what unit do you want then? In any way, just set that unit into a variable and use the scripts I posted in the hidden tags, but use call SetUnitX (udg_Unit, udg_Unit2). Unit and Unit2 will be the units you want their positions swapped.
 
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