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Is there a way to make certain attacks not work on boss’s, but work on other heroes. I was looking at polymorph, and made it so it wont work on heroes but I am only looking to stop this working on certain boss units now.
Go to yout boss units, scroll to Combat - Targeted as and select "Ancient". Then go to the Polymorph ability and among the rest Targets allowed in the Stats - Targets allowed field, tick "Non-Ancient".
i'm afraid i cant get this to work, to clarify i keep boss as ancient and ground or ancient only - when ancient only no one can touch this unit even with normal attacks. Also in the polymorph do i need Targets allowed field, tick "Non-Ancient" only, or tick Non-Ancient + all the other targets allowed?
Better way using triggers and not adding irrelevant classifications.
Event: Unit Finishes Casting Ability
Conditions: Unit-type of Target = Big Fat Boss
Actions:
If-Ability Casted = X
Then-Remove X buff from Target Unit'
Else
Copy the ^above action for each ability for immunity, replacing X with the ability and corresponding buff.
Well, then just use triggers to re-add the mana and reset the cooldown. Also, if that doesn't work, use an Issues Order event, and change the condition to an order comparison.
eg.
A Unit Issues An Order Targeting A Unit
Order = stormbolt
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