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Is there way that I can setup a trigger that stops a hero being charged for revival, that allows me to switch the cost on/off when I require it, through the use of a Boolean or something??
I'm not at a computer that has world editor at the moment, but is there a trigger to revive heroes? and also could you explain the dummy unit as a cost thing? thanks for your help so far
Nop, I doubt that. You can either have it enabled or disabled. To disable it, go to Gameplay Constants and scroll to Hero Revive Cost category.
To make it the way you want, you will need custom items to be sold by that altar, which have different costs and, once
Trigger
Events
Unit - A unit uses an item
Conditions
(Unit-type of (Triggering unit)) Equal to Altar of Darkness
Actions
Set Point = Your point
Hero - Instantly revive (your hero) at Point, Hide revival graphics
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