Common RPG standards, unit can only wield/wear 1 weapon, armour, ect at a time.
Ofc, if you can suggest a better method than this (one that isn't item type dependant) I'd much more appreciate it.
-
Untitled Trigger 001
-

Events
-


Unit - A unit Acquires an item
-
-

Conditions
-


(Item-class of (Item being manipulated)) Equal to Permanent
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-



Else - Actions
-
-
-
Ofc, if you can suggest a better method than this (one that isn't item type dependant) I'd much more appreciate it.








