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Stopping the teamkilling

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Apr 7, 2009
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I was just wondering how I can make it so that the players in my ORPG cant target other players. There's always someone who is teamkilling when Im testing my map -.-'

Would also be nice if they couldnt target the friendly npc's...
 
Meh lol

  • Melee Initialization
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • ((Target unit of issued order) belongs to an ally of (Owner of (Triggering unit))) Equal to True
    • Actions
      • Unit - Order (Triggering unit) to Stop

from other threads I say that this can bug... its better if you just use the event a unit is attacked...
 
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