• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

More Trigger Help

Status
Not open for further replies.
  • Hero Specific
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to ITEM
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to HERO
        • Then - Actions
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
          • Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player))) the text: You Cant use that i...
 
  • (Unit-type of (Triggering unit)) Equal to HERO
He meant

  • (Unit-type of (Triggering unit)) Not Equal to HERO
For more unit-types do this

  • Trigger
  • Conditions
    • Or - Conditions
      • (Unit-type of (Triggering unit)) Not Equal to HERO1
      • (Unit-type of (Triggering unit)) Not Equal to HERO2
      • (Unit-type of (Triggering unit)) Not Equal to HERO3
  • Actions
    • Hero - Drop Item (bla bla)
 
  • (Unit-type of (Triggering unit)) Equal to HERO
He meant

  • (Unit-type of (Triggering unit)) Not Equal to HERO
Doesn't that depend on whether HERO is a unit-type that can receive the item?
From what I've read, it looks like jojoman55 would want HERO to be the unit-type that can get the item, so splashy5's trigger should work fine.
 
  • (Unit-type of (Triggering unit)) Equal to HERO
He meant

  • (Unit-type of (Triggering unit)) Not Equal to HERO
For more unit-types do this

  • Trigger
  • Conditions
    • Or - Conditions
      • (Unit-type of (Triggering unit)) Not Equal to HERO1
      • (Unit-type of (Triggering unit)) Not Equal to HERO2
      • (Unit-type of (Triggering unit)) Not Equal to HERO3
  • Actions
    • Hero - Drop Item (bla bla)

would just give him more work to do...
 
Status
Not open for further replies.
Back
Top