• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Why unit upon height/cliff reduce FPS a lot? (esp. w/hp bar)

Status
Not open for further replies.
Level 5
Joined
May 17, 2007
Messages
106
This maybe sound weird, but I experienced that once lot of unit is upon height or cliff it will reduce FPS a lot!

Let's see...
First I try to use initially cliff (at 2) I almost same as no unit, FPS always 60-65
But once I try to lift up a cliff for example, well, now FPS is reduce to 39 when showing health bar. (about 55 FPS without health bar)

See my image for little example.


No Cliff
65187210.jpg


with Cliff
66977413.jpg





This maybe a little problem but with map like Darkest Hours of Guardians, its reduce a FPS to 25 or less...

Any solution?
 
Status
Not open for further replies.
Back
Top