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reason 3
10-31-2009, 11:16 PM
I just started making cinematics,never had any experience with them before:bored:...and i use the following trigger in my map,but for some reason it doesn't work properly.Any one can tell what am i doing wrong?
Here is the trigger
PlayCinematicIntro
Events
Map initialization
Conditions
Actions
Game - Pause the game
Wait 16.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn subtitle display override On
Camera - Apply CinematicCam1 <gen> for Player 2 (Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 3 (Teal) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 4 (Purple) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 5 (Yellow) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 9 (Gray) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 12 (Brown) over 3.00 seconds
Cinematic - Send transmission to (All players) from reason3 (Evil) 0320 <gen> named reason3: Play IllidansTheme <gen> and display Welcome to The Eter.... Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from reason3 (Evil) 0320 <gen> named reason3: Play IllidansTheme <gen> and display If you are new to t.... Modify duration: Set to 4.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Cinematic - Turn subtitle display override Off
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0.00 seconds
Game - Unpause the game
Cinematic - Ping minimap for (All players) at (Center of CameraPanOverTavern <gen>) for 1.00 seconds

ModelTester
11-02-2009, 10:17 PM
I just started making cinematics,never had any experience with them before:bored:...and i use the following trigger in my map,but for some reason it doesn't work properly.Any one can tell what am i doing wrong?
Here is the trigger
PlayCinematicIntro
Events
Map initialization
Conditions
Actions
Game - Pause the game
Wait 16.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn subtitle display override On
Camera - Apply CinematicCam1 <gen> for Player 2 (Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 3 (Teal) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 4 (Purple) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 5 (Yellow) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 9 (Gray) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 12 (Brown) over 3.00 seconds
Cinematic - Send transmission to (All players) from reason3 (Evil) 0320 <gen> named reason3: Play IllidansTheme <gen> and display Welcome to The Eter.... Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from reason3 (Evil) 0320 <gen> named reason3: Play IllidansTheme <gen> and display If you are new to t.... Modify duration: Set to 4.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of CameraPanOverTavern <gen>) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Cinematic - Turn subtitle display override Off
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0.00 seconds
Game - Unpause the game
Cinematic - Ping minimap for (All players) at (Center of CameraPanOverTavern <gen>) for 1.00 seconds


You need to use wait in your cinematic for your cameras.

reason 3
11-02-2009, 10:56 PM
what do you mean?

Maker
11-02-2009, 10:58 PM
Actions
Game - Pause the game
Wait 16.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn subtitle display override On
Camera - Apply CinematicCam1 <gen> for Player 2 (Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 3 (Teal) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 4 (Purple) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 5 (Yellow) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 9 (Gray) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 10 (Light Blue) over 3.00 seconds
Camera - Apply CinematicCam1 <gen> for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
....


and so on. You may want to fade in after the first 2 second wait...

Have a look at some Blizz cinematics to learn the basics.

L2love
11-02-2009, 11:00 PM
one thing u don't need 2 do a camera for every color just the player who is using it so ually p 1 or red.

ModelTester
11-03-2009, 04:15 AM
what do you mean?

You use wait action for your cinematic.
Apply Camera 001 for Over 3 seconds
Wait 3 Seconds

Also, you don't need a camera for every player. If you're making a cinematic, it should be only for 1 player.

reason 3
11-03-2009, 12:18 PM
Also, you don't need a camera for every player. If you're making a cinematic, it should be only for 1 player.

why is this?the cinematic cannot be played for all players?

Craka_J
11-03-2009, 04:04 PM
http://www.hiveworkshop.com/forums/maps-564/cinematic-tutorial-80413/?prev=u%3DCraka_J

Look at my cinematic tutorial map in the World Editor. I added comments inside the triggers, so that hopefully you can understand what each trigger does and so forth. It's an old cinematic and has some flaws such as the spells and the ending sometimes doesn't end the cinematic (will need to fix that some day) but overall some people have found it useful. Let me know if you get anything positive out of it.

reason 3
11-03-2009, 08:04 PM
Thx,it helped me in understanding cinematics more...but still i want the to pause the game while in cinematic,can this be done?

Craka_J
11-03-2009, 09:32 PM
Yes. If I am not mistaken, you can easily pause the game in cinematic mode by using the trigger action "Game - Pause Game" or something like that. I never tried it before, but if that does not work, then getting the game to 'pause' or 'freeze' is probably more complicated in cinematic mode than I thought.

reason 3
11-03-2009, 09:36 PM
Might be...whenever i use the game - pause,game pauses-cinematic plays,but i cannot unpause game even if i use game - unpause game...
Any help?

Craka_J
11-03-2009, 10:07 PM
That's an odd problem. If you use "Game - Pause Game" and it doesn't unpause when action "Game - Unpause Game" is triggered, then there is an issue. Not sure what though. :\

ModelTester
11-03-2009, 11:38 PM
Might be...whenever i use the game - pause,game pauses-cinematic plays,but i cannot unpause game even if i use game - unpause game...
Any help?

If you need any help with your cinematic, you could send me your map :\

reason 3
11-04-2009, 12:29 PM
I have some "things/spells/system" inside i wouldn't like you to see... :P
Maybe you could give me instructions?

ModelTester
11-04-2009, 09:22 PM
I have some "things/spells/system" inside i wouldn't like you to see... :P
Maybe you could give me instructions?

I'm wouldn't steal it -.- I would only work on your cinematic.

reason 3
11-05-2009, 12:24 PM
That's an odd problem. If you use "Game - Pause Game" and it doesn't unpause when action "Game - Unpause Game" is triggered, then there is an issue. Not sure what though. :\

Indeed...well i will try and split it into 2 parts.When 1st part finished it triggers the unpase.We'll see.

ALiEN95
11-05-2009, 04:57 PM
maybe you could store all your triggers with events like periodic or game time event to variable

Than do something like

for each integer from 1 to (number of your triggers)
turn off TRIGGER [Integer A]
pick every unit - pause picked....