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Scripts / Triggers for threat?

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Apr 29, 2009
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Is there any script or trigger that makes the units in the game have threat?

So that a player can hold aggro and no one has to run away from the unit.

Thanks! :cool:
 
Unit attacks and only attack the first target that approach into its aquistion range or has attacked it. Other units won't be attacked as long as the first attacked unit is alive.

Otherwise, neutral units somehow "bug" if they has passive ability "Poison" and they will attack everything until all units are poisoned...

You can create an system for the threat itself, no otherway to do it (I think)
And, theres not trigger function for "threat".
 
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