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event: a unit enter entire map (or something)
Condition: unit type of entering unit = to tower (for example)
action: add 30 sec experation time to last created building
Last created building does not refer to Entering unit. There's two ways in doing this.
Events

Unit - A unit enters (Playable map area)
Conditions

(Unit-type of (Entering unit)) Equal to YourBuilding
Actions

Unit - Add a 60.00 second Generic expiration timer to (Entering unit)
Events

Unit - A unit Finishes construction
Conditions

(Unit-type of (Constructed structure)) Equal to YourBuilding
Actions

Unit - Add a 60.00 second Generic expiration timer to (Constructed structure)

Wait 60 seconds
Kill YourBuilding or something
If you want the blue bar to show up, give it the "Water Elemental" experiation timer. The field "Experiation Timer" can be cnahnged. There wont be any text showing up, though.
Events

Unit - Unit finishes constructing
Conditions

Unit-type comparison - Last constructed unit equal to (YourUnit)
Actions

Unit - Add expiration timer to (Last constructed unit)
Don't use enters map if you want the building to have a construction time, as the game would start the timer as soon as the construction started.
Events
Unit - Unit finishes constructing
Conditions
Unit-type comparison - Last constructed unit equal to (YourUnit)
Actions
Unit - Add expiration timer to (Last constructed unit)
Actions

Unit - Add a 60.00 second Generic expiration timer to (Constructed structure)
Don't use enters map if you want the building to have a construction time, as the game would start the timer as soon as the construction started.
Events
Unit - Unit finishes constructing
Conditions
Unit-type comparison - Last constructed unit equal to (YourUnit)
Actions
Unit - Add expiration timer to (Last constructed unit)
Thats good and all but im trying to do it with a item.. And i want the player to have to select where they want to build the building.
Except for the entering unit part, as there's still a construction time in play with the tiny buildings.
Except for the entering unit part, as there's still a construction time in play with the tiny buildings.
Construction
Events

Unit - A unit finishes construction
Conditions
Actions

Game - Display to (all players) (Name of (triggering unit))
Construction
Events

Unit - A unit finishes construction
Conditions

Unit-Type comparison - Unit-Type of (Constructed Unit) equal to (Your Unit)
Actions

Unit - Add a 60.00 second Generic expiration timer to (Constructed structure)
Simple... Just Use INFERNAL skill..., there will be timed life... no need for triggers except the building must be placed correctly...
@Deathwind:
Like I already mentioned, an expiration timer won't show up on buildings.
~I3obo~
Lol i got it. The construction time didn't work because of i had it build a building, I had to have it as a unit with no movement and no turn rate. Thanks to everyone that helped . I would +rep but i can't +rep to everyone. And everyone helped
.


OMG YOU MAKE ME LAUGH SO MUCH!!!
For every post that you do on others, you say +rep if helped
but now your saying that you wont rep us.
You are such a 1 way person
And your so funny, in a non ha ha way...
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