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As -BerZeKeR- said I don't really get it too.

If you mean for instance the villager model then use triggers to attach a special effect to the unit.
  • Untitled Trigger 003
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item being manipulated) Equal to Frostguard 0001 <gen>
    • Actions
      • Special Effect - Create a special effect attached to the hand left of (Triggering unit) using war3mapImported\crsword.mdx
Here's a list of attachment points and Modifiers:
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
 
it is recommend to use ability, make an ability based e.g on armor bonus ability, set bonus to 0, and in the art-attachment make attachment on caster, there set model, and set attachmen point, hand, left or hand, right
 
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