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Oh, you must mean that Chaos Prophet, anyway I've got quite some amount of complaints about his "Imbaness" of his Ultimate. I'll balance it in v0.17.
I admit this "Killing with 2-3 spells" thing takes a bit of time to get used to, but highly damaging spells is exactly what I want to implement in my map in the first place. When you meet a hero that exceeds you combat capability in early game, run. There's a reason why I make 4 lanes instead of 3 for teams of 3 heroes :-). With the proper techniques, skill combos, decisiveness, reaction speed, plus some potion spamming... Even a crappy hero at early game, such as Mirage, can outfarm a powerful INT based spellcaster and take control of the battlefield. Moreover, there's always the Tag mode, which gives you a choice of 2 heroes to switch between each other.
Thanks for the feedback though! :-)
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Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
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