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Old 12-23-2008, 02:32 AM   #9 (permalink)
Registered User ScorpionClaw
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Join Date: Dec 2008
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First of all let me say that I really like this map, and what I'm about to say is based on like the 20+ times I've played it (version 1.15).

Anyway, here is a list of thing I think need balancing, starting with the most general:

-Summons are currently way too strong. You can simply get 4 summon skill (doesn't matter which) and 3 auras and completely dominate everything but the last boss without even trying. I get that you try to scale them by giving them armor/damage as the game progresses, but it is just too much and they can just be re-summoned when they die. The best way to balance this to add some kind of aoe/cleave to certain enemies so the summoner player actually has to think (or get a heal like chain heal or healing spray).

-Low level spells are useless. At level 1 most spells aside from certain auras do absolutely nothing and cost large amounts of mana (eg. Wind Walk lasts for 0 seconds, inner fire lasts 5 seconds and gives +1% damage). Currently the only useful way to level skills is to get one to level 20 before getting the next. This lowers the amount of options you have early. It would be more fun if you could balance several low level skills early to do well. Also, mana cost shouldn't decrease every level. Most level 20 spells cost like 20 mana which is pretty much free and makes mana pointless to get.

-Heroes are completely unbalanced. "Normal" is clearly the best damage type as it does extra damage to medium, but gets no damage penalties. Heroes with siege damage that rely on physical attacks get totally screwed on levels they are weak against. Also, heroes with higher base attack speed scale much better with level than those with lower attack. Some heroes just have terrible stats (compare the sleepless one to the demon hunter). I think the only way to balance this is to make everyone do chaos damage and have the same base attack and average stat growth. I know it makes heroes too similar, but currently there is no point in picking most of the heroes.

-Certain spells are useless, while others are too cheap. Why would anyone use healing spray or tranquility? Whats the point of curse, slow, frost arrows, etc? On the cheap side there is: summons, animate dead, wind walk / divine shield (if you have both, you can't lose), heals (holy light/rejouv), melee aura /trueshot (are better than all other damage bonuses. Compare 150% melee aura to roar which adds the same amount but has to be cast and can be dispelled). I haven't tried every single skill combination, but just by looking at the skills it is obvious which will be completely useless (look at starfall/ground spikes/volcano which do pretty much nothing past lev 10).

-Certain mobs are much stronger than other. If you randomly get a ranged enemy that deal chaos damage, and you're a melee that depends on life leech to survive, you are almost guaranteed to die against chaos kodos (unless you have the cheap wind walk/divine shield combo)

-There are a lot more things I can add, but I shouldn't waste any more of your time. For a last point, I don't understand why bosses appear outside of your box. There is a time limit in which you have to kill them, and certain builds just can't do it. Also, the last boss can't be beat by any build within 2 min (you can do well with bash, but you do too little damage to win in time).

Anyway, keep up the good work since I really like this map.
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